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<title>godot.git/scene/2d/physics_body_2d.cpp, branch 1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/2d/physics_body_2d.cpp?h=1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/2d/physics_body_2d.cpp?h=1.1-stable'/>
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<updated>2015-05-10T18:58:08Z</updated>
<entry>
<title>-compatibility option for physicsbody layers, fixes #1842</title>
<updated>2015-05-10T18:58:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-10T18:58:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=421b4fec3e6d50b764227a7f0b76c93c0be0ff46'/>
<id>urn:sha1:421b4fec3e6d50b764227a7f0b76c93c0be0ff46</id>
<content type='text'>
</content>
</entry>
<entry>
<title>improved kinematic motion, improved demos for kinematic motion</title>
<updated>2015-05-04T01:37:10Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-04T01:37:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e7aa37fe757151e9e241728c628dde6ccb3e0c07'/>
<id>urn:sha1:e7aa37fe757151e9e241728c628dde6ccb3e0c07</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-new collision layer &amp; mask system for 2D, for more flexible collision masking</title>
<updated>2015-05-03T19:47:21Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-03T19:47:21Z</published>
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<id>urn:sha1:af068439829a3fec3a76c4c5d4dd2dba71ab6c5f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-fixed bodyenter/bodyexit callback of physics bodies, fixes #1739</title>
<updated>2015-04-26T20:46:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-26T20:46:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=79d5b7f2580e5da87d8c962558517d7cc65fdf45'/>
<id>urn:sha1:79d5b7f2580e5da87d8c962558517d7cc65fdf45</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Rewritten KinematicBody2D::move to MUCH more efficient code.</title>
<updated>2015-04-19T23:50:55Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-19T23:50:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=28c4afeb5733f9ca9725ab2a5f4066af8e02b2a6'/>
<id>urn:sha1:28c4afeb5733f9ca9725ab2a5f4066af8e02b2a6</id>
<content type='text'>
-KinematicBody2D::move now properly recognizes collision exceptions and masks, fixes #1649
-Removed object type masking for KinematicBody2D
-Added a test_motion() function to RigidBody2D, allowing simlar behavior to KinematicBody2D::move there.
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>merging okam changes</title>
<updated>2015-04-02T10:22:17Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-02T10:22:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1572238adb5b68e18cf20ec73b2f437736e21152'/>
<id>urn:sha1:1572238adb5b68e18cf20ec73b2f437736e21152</id>
<content type='text'>
</content>
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<entry>
<title>input events on Area2D is now supported</title>
<updated>2015-03-22T04:46:18Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-22T04:46:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c6c72a3c37a44964ec8e6b3353f78635bf588eab'/>
<id>urn:sha1:c6c72a3c37a44964ec8e6b3353f78635bf588eab</id>
<content type='text'>
also added a demo showing how this works
</content>
</entry>
<entry>
<title>-Add support for one-way collision in 2D (only works for kinematic body so far)</title>
<updated>2015-01-14T00:19:11Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-14T00:19:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9012cd408e240d6039120e56fdd47a0983890993'/>
<id>urn:sha1:9012cd408e240d6039120e56fdd47a0983890993</id>
<content type='text'>
-Solve drawing order bug introduced in previous commit: solves #1214
</content>
</entry>
<entry>
<title>-begin work on unidirectional collision detection</title>
<updated>2015-01-13T13:49:26Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-13T13:49:26Z</published>
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<id>urn:sha1:2ef5a342e34df3863ac512bb3673eba28f15e9f4</id>
<content type='text'>
-fixed performance issue in new 2D engine
-texscreen() working in shader 2D
</content>
</entry>
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