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<title>godot.git/scene/2d/path_2d.cpp, branch 3.0.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/2d/path_2d.cpp?h=3.0.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/2d/path_2d.cpp?h=3.0.1-stable'/>
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<updated>2018-01-23T04:45:38Z</updated>
<entry>
<title>defend Path2D against a null curve</title>
<updated>2018-01-23T04:45:38Z</updated>
<author>
<name>Todd Ross</name>
</author>
<published>2018-01-23T04:39:36Z</published>
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<id>urn:sha1:fd6a98b753a1b749129d0c743db5d02bcedd7b0a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Bind many more properties to scripts</title>
<updated>2018-01-11T22:58:14Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2018-01-11T22:35:12Z</published>
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<id>urn:sha1:9b8e8b2220b4e2bac3310262d3d1cd7a8eb3b0a5</id>
<content type='text'>
Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
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<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Merge pull request #15093 from poke1024/canvas-editor-select</title>
<updated>2018-01-03T10:15:28Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-03T10:15:28Z</published>
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<id>urn:sha1:459ee51338ff9ffb8248a4351eee3b558438aa50</id>
<content type='text'>
More exact picking for canvas editor</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
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<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>More exact picking for canvas editor</title>
<updated>2017-12-27T19:24:58Z</updated>
<author>
<name>Bernhard Liebl</name>
</author>
<published>2017-12-27T08:28:02Z</published>
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<id>urn:sha1:8505871a87b59b27acc0912a6dd815231c3b78b1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Reworked PathFollow2D behaviour, based on such in version 2.1.</title>
<updated>2017-12-06T15:55:54Z</updated>
<author>
<name>Ibrahn Sahir</name>
</author>
<published>2017-12-04T23:03:01Z</published>
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<id>urn:sha1:abef939b09a9140fdada7e0fcc923c5b5e9396e5</id>
<content type='text'>
When rotation is enabled, the follower's rotation will be set to that of
the tangent to the path at it's current offset.
For closed looping paths the lookahead will now wrap around at the end of
the path.

fixes #13434
</content>
</entry>
<entry>
<title>Fix PathFollow2D motion.</title>
<updated>2017-11-30T07:06:58Z</updated>
<author>
<name>Ferenc Arn</name>
</author>
<published>2017-11-30T02:57:48Z</published>
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<id>urn:sha1:40a7b7e391e14fa53a0547c9c173a869f3da626e</id>
<content type='text'>
Fixes #13361.
</content>
</entry>
<entry>
<title>Use parallel transport in PathFollow2D.</title>
<updated>2017-11-19T19:38:53Z</updated>
<author>
<name>Ferenc Arn</name>
</author>
<published>2017-11-19T19:26:55Z</published>
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<id>urn:sha1:4e87f471d7e9885f447af79fe28b37ac30487b46</id>
<content type='text'>
Fixes #12995.
</content>
</entry>
<entry>
<title>Rename pos to position in user facing methods and variables</title>
<updated>2017-09-20T11:11:10Z</updated>
<author>
<name>letheed</name>
</author>
<published>2017-09-10T13:37:49Z</published>
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<id>urn:sha1:5ad9be4c24e9d7dc5672fdc42cea896622fe5685</id>
<content type='text'>
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -&gt; position
* rot -&gt; rotation
* loc -&gt; location

C++ variables are left as is.
</content>
</entry>
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