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<title>godot.git/scene/2d/particles_2d.cpp, branch 2.1.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/2d/particles_2d.cpp?h=2.1.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/2d/particles_2d.cpp?h=2.1.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-08-27T12:11:45Z</updated>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:11:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:11:45Z</published>
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<id>urn:sha1:9d598833d2e284b57458ade9d27b9433588339ef</id>
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</content>
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<entry>
<title>Added missing binding to _owner_exited</title>
<updated>2017-07-05T09:39:46Z</updated>
<author>
<name>Rasmus Ketelsen</name>
</author>
<published>2017-07-05T09:39:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b54c5f3953e0e557e9f1dfab9cac34b345218039'/>
<id>urn:sha1:b54c5f3953e0e557e9f1dfab9cac34b345218039</id>
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</content>
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<entry>
<title>Merge pull request #8320 from RandomShaper/zero-preprocess-particles2d-2.1</title>
<updated>2017-04-09T15:44:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-09T15:44:23Z</published>
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<id>urn:sha1:b46d7f986d57c50dbbf91e42afabe85191e3404a</id>
<content type='text'>
Allow a preprocess time of 0 for Particles2D (2.1)</content>
</entry>
<entry>
<title>Particles2D: Fix flip property (again).</title>
<updated>2017-04-08T23:16:48Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-04-08T23:15:37Z</published>
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<id>urn:sha1:9b6b713d61fa18c48d80b647e2f20d1f8bf8b9fa</id>
<content type='text'>
should have flipped the dst_rect..
</content>
</entry>
<entry>
<title>Allow a preprocess time of 0 for Particles2D</title>
<updated>2017-04-08T18:00:24Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-04-08T17:57:35Z</published>
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<id>urn:sha1:86966940ff4f1c0fbb1e943a8b3195285cc92e1f</id>
<content type='text'>
</content>
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<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:45:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:45:00Z</published>
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<id>urn:sha1:e9b045d9e572ff7a211b604d6400f35003bae327</id>
<content type='text'>
</content>
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<entry>
<title>Fix Particles2D process mode back-compat issue</title>
<updated>2017-03-20T18:47:25Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-03-20T18:36:43Z</published>
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<id>urn:sha1:98ba3db502d674896cc9992818aae908db9647fa</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Bring that Whole New World to the Old Continent too</title>
<updated>2017-03-18T23:36:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-18T23:36:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f8db8a3faa30b71dca33ced38be16d3f93f43e8a'/>
<id>urn:sha1:f8db8a3faa30b71dca33ced38be16d3f93f43e8a</id>
<content type='text'>
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6e3e905b94b8764e99491e608122261.
</content>
</entry>
<entry>
<title>Particles2D: implement texture flip parameters.</title>
<updated>2017-03-18T19:06:11Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-02-09T23:48:38Z</published>
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<id>urn:sha1:fb2173174d6c7ffef642a1b4225fae144874294c</id>
<content type='text'>
(cherry picked from commit 6a2dccaf77783dd7b67c5a0590b30fff720be69f)
</content>
</entry>
<entry>
<title>Add process mode option to Particles2D</title>
<updated>2017-02-27T09:45:06Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-02-27T09:45:06Z</published>
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