<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/scene/2d/particles_2d.cpp, branch 2.0-beta</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/2d/particles_2d.cpp?h=2.0-beta</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/2d/particles_2d.cpp?h=2.0-beta'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-01-01T13:50:53Z</updated>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-fix range limit issue in Particles2D, closes #2411</title>
<updated>2015-12-31T18:18:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-31T18:18:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d1a799f74412a0ae16b6023a927c1b7b3c052f96'/>
<id>urn:sha1:d1a799f74412a0ae16b6023a927c1b7b3c052f96</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added a reset() function to Particles2D, fixes #2472, fixes #2468</title>
<updated>2015-12-29T21:53:45Z</updated>
<author>
<name>reduz</name>
</author>
<published>2015-12-29T21:53:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=408a67193ec41e8bfcfbfcc5a65b4141bb663020'/>
<id>urn:sha1:408a67193ec41e8bfcfbfcc5a65b4141bb663020</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Several performance improvements, mainly in loading and instancing scenes and resources.</title>
<updated>2015-06-29T03:29:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-29T03:29:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=95047562d743b1c1fdc007432c8a0c145a455c5d'/>
<id>urn:sha1:95047562d743b1c1fdc007432c8a0c145a455c5d</id>
<content type='text'>
A general speedup should be apparent, with even more peformance increase when compiling optimized.

WARNING: Tested and it seems to work, but if something breaks, please report.
</content>
</entry>
<entry>
<title>Add get_color_at_offset(). Ensure correct points order.</title>
<updated>2015-05-26T19:17:54Z</updated>
<author>
<name>Biliogadafr</name>
</author>
<published>2015-05-26T19:17:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3f975965e98544e4c22eba2838ecaf00a24eb836'/>
<id>urn:sha1:3f975965e98544e4c22eba2838ecaf00a24eb836</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Replace color phases with color ramp for Particles2D.</title>
<updated>2015-05-24T18:18:52Z</updated>
<author>
<name>Biliogadafr</name>
</author>
<published>2015-05-24T18:18:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=df9d48d9b552c30b9b42940a964ccc4271e6905b'/>
<id>urn:sha1:df9d48d9b552c30b9b42940a964ccc4271e6905b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>properly update emitting property when emit timeot is used, fixes #1716</title>
<updated>2015-04-25T13:36:37Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-25T13:36:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=330351c6134ca09436f36238b5d4097eda437777'/>
<id>urn:sha1:330351c6134ca09436f36238b5d4097eda437777</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fdaa2920eb21fff3320a17e9239e04dfadecdb00'/>
<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing particles_2d macro bind</title>
<updated>2015-03-14T02:40:58Z</updated>
<author>
<name>sanikoyes</name>
</author>
<published>2015-03-14T02:40:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7cdd3c86c4661953e7d765d5a9cd2cc18d7ec27f'/>
<id>urn:sha1:7cdd3c86c4661953e7d765d5a9cd2cc18d7ec27f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>NavMesh</title>
<updated>2014-11-17T10:46:11Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-11-17T10:46:11Z</published>
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<id>urn:sha1:d5cb758d36035fc35e960a466d0b370ff19e4f76</id>
<content type='text'>
-=-=-=-

-Fixed NavMesh API
-New NavMesh demo
-Support for animated Particles2D
-Fixes for native video playback on iOS
</content>
</entry>
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