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<title>godot.git/scene/2d/parallax_layer.cpp, branch 2.1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/2d/parallax_layer.cpp?h=2.1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/2d/parallax_layer.cpp?h=2.1.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-06-27T08:40:33Z</updated>
<entry>
<title>Improve parallax mirroring algorithm</title>
<updated>2016-06-27T08:40:33Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2016-06-27T08:32:14Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6ce47d9b51f6f540a8d3b6aece32ec0efdf2a37f'/>
<id>urn:sha1:6ce47d9b51f6f540a8d3b6aece32ec0efdf2a37f</id>
<content type='text'>
Replaces the iterative approach currently used by an equivalent direct computation.
Also fixes infinite looping that happens when the mirroring value is negative.
</content>
</entry>
<entry>
<title>Avoid mirroring to go negative to fix crash, closes #4036</title>
<updated>2016-06-26T19:51:13Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-26T19:51:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=10f411b47bd46fc28f780be9f70c20228ef4428c'/>
<id>urn:sha1:10f411b47bd46fc28f780be9f70c20228ef4428c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added an option to ParallaxLayer to add an extra scroll offset, helps if you want to make clouds to move by themselves and animate that, for example.</title>
<updated>2016-06-26T19:22:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-26T19:22:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=282da142aea365680acd80c12916d8e46dd2f5e8'/>
<id>urn:sha1:282da142aea365680acd80c12916d8e46dd2f5e8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Revert "Improve parallax mirroring algorithm"</title>
<updated>2016-06-26T16:03:15Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-26T16:03:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0be12898a7ed2d4130b1bda2dc2677ff17018925'/>
<id>urn:sha1:0be12898a7ed2d4130b1bda2dc2677ff17018925</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Improve parallax mirroring algorithm</title>
<updated>2016-06-24T16:39:56Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2016-06-24T16:39:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fbddc0b7471e7cf62b934e5c9bbb4c05c1313e74'/>
<id>urn:sha1:fbddc0b7471e7cf62b934e5c9bbb4c05c1313e74</id>
<content type='text'>
Replaces the iterative approach currently used by the standard fmod() function.
Also fixes infinite looping that happens when the mirroring value is negative.
</content>
</entry>
<entry>
<title>-Added configuration warning system for nodes</title>
<updated>2016-05-17T21:28:44Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-17T21:27:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c195c0df6b36debc870216dd42e49fbda70fa861'/>
<id>urn:sha1:c195c0df6b36debc870216dd42e49fbda70fa861</id>
<content type='text'>
-Added a new "add" and "instance" buttons for scene tree
-Added a vformat() function to ease translation work
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fdaa2920eb21fff3320a17e9239e04dfadecdb00'/>
<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>SceneMainLoop -&gt; SceneTree</title>
<updated>2014-11-06T00:20:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-11-06T00:20:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0dbedd18fc62f700e92a4cf581e505d849bc47ad'/>
<id>urn:sha1:0dbedd18fc62f700e92a4cf581e505d849bc47ad</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-=-=-=-

*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree

Other stuff:
-Shower of bullets demo
-Fixes all around
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
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<id>urn:sha1:0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac</id>
<content type='text'>
</content>
</entry>
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