<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/scene/2d/navigation_polygon.cpp, branch 3.0.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/2d/navigation_polygon.cpp?h=3.0.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/2d/navigation_polygon.cpp?h=3.0.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-11T22:58:14Z</updated>
<entry>
<title>Bind many more properties to scripts</title>
<updated>2018-01-11T22:58:14Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2018-01-11T22:35:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9b8e8b2220b4e2bac3310262d3d1cd7a8eb3b0a5'/>
<id>urn:sha1:9b8e8b2220b4e2bac3310262d3d1cd7a8eb3b0a5</id>
<content type='text'>
Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Merge pull request #15093 from poke1024/canvas-editor-select</title>
<updated>2018-01-03T10:15:28Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-03T10:15:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=459ee51338ff9ffb8248a4351eee3b558438aa50'/>
<id>urn:sha1:459ee51338ff9ffb8248a4351eee3b558438aa50</id>
<content type='text'>
More exact picking for canvas editor</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>More exact picking for canvas editor</title>
<updated>2017-12-27T19:24:58Z</updated>
<author>
<name>Bernhard Liebl</name>
</author>
<published>2017-12-27T08:28:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8505871a87b59b27acc0912a6dd815231c3b78b1'/>
<id>urn:sha1:8505871a87b59b27acc0912a6dd815231c3b78b1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Renamed navmesh/poly_create to navmesh/poly_add since no navmesh is created.</title>
<updated>2017-12-15T20:09:06Z</updated>
<author>
<name>Nathan Warden</name>
</author>
<published>2017-12-15T20:09:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=38caa4126f1d91d25d2fc9fb1d8fa68dde01299d'/>
<id>urn:sha1:38caa4126f1d91d25d2fc9fb1d8fa68dde01299d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixes infinite loop in NavPolygonInstance warnings</title>
<updated>2017-10-26T11:02:04Z</updated>
<author>
<name>Cédric Fuchs</name>
</author>
<published>2017-10-26T11:02:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c42bbe1073960f1e326955fc327cfe50ab4e2407'/>
<id>urn:sha1:c42bbe1073960f1e326955fc327cfe50ab4e2407</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix adding a NavigationPolygonInstance to a Node2D freezing the editor</title>
<updated>2017-10-20T13:55:47Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2017-10-20T13:55:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a6472d034429b202f16b86c2ee20b2066aa90026'/>
<id>urn:sha1:a6472d034429b202f16b86c2ee20b2066aa90026</id>
<content type='text'>
Fixes #11975
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Convert Object::cast_to() to the static version</title>
<updated>2017-08-24T21:08:24Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-08-24T20:58:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cacced7e507f7603bacc03ae2616e58f0ede122a'/>
<id>urn:sha1:cacced7e507f7603bacc03ae2616e58f0ede122a</id>
<content type='text'>
Currently we rely on some undefined behavior when Object-&gt;cast_to() gets
called with a Null pointer. This used to work fine with GCC &lt; 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
</content>
</entry>
</feed>
