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<title>godot.git/scene/2d/navigation_polygon.cpp, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/2d/navigation_polygon.cpp?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/2d/navigation_polygon.cpp?h=2.1.2-stable'/>
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<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Add missing license headers in our source files (#5255)</title>
<updated>2016-06-18T12:46:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-18T12:46:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a7fc04626af238bf9a80c4f3b569e1c5d70465c9'/>
<id>urn:sha1:a7fc04626af238bf9a80c4f3b569e1c5d70465c9</id>
<content type='text'>
Also removes a couple wrong Godot headers from third-party source files.</content>
</entry>
<entry>
<title>-Added configuration warning system for nodes</title>
<updated>2016-05-17T21:28:44Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-17T21:27:15Z</published>
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<id>urn:sha1:c195c0df6b36debc870216dd42e49fbda70fa861</id>
<content type='text'>
-Added a new "add" and "instance" buttons for scene tree
-Added a vformat() function to ease translation work
</content>
</entry>
<entry>
<title>Fix NavigationPolygon references in _bind_method</title>
<updated>2016-02-17T17:46:31Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-02-17T17:46:31Z</published>
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<id>urn:sha1:281236280ee64431b2b0f36b2a0e805ffe4d82d6</id>
<content type='text'>
Also sync the doc accordingly
</content>
</entry>
<entry>
<title>-renamed function get_relative_transform() to get_relative_transform_to_parent(), makes more sense</title>
<updated>2015-12-29T00:05:57Z</updated>
<author>
<name>reduz</name>
</author>
<published>2015-12-29T00:05:57Z</published>
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<id>urn:sha1:f7b64a62d115d4955a47ea6735960f535ed8133c</id>
<content type='text'>
-fixed newly introduced bug in onready keyword, fixes #3155
</content>
</entry>
<entry>
<title>Ability to visually debug geometry visually:</title>
<updated>2015-09-20T16:03:46Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-09-20T16:03:46Z</published>
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<id>urn:sha1:83d9a692be648668b5b363f2424c619e15639843</id>
<content type='text'>
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc.
-Visible Navmesh and Navpoly
-Visible collision contacts for 2D and 3D as a red point
-Customizable colors in project settings
</content>
</entry>
<entry>
<title>begin new serialization framework</title>
<updated>2015-02-15T04:21:26Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-02-15T04:19:46Z</published>
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<id>urn:sha1:2185c018f6593e6d64b2beb62202d2291e2e008e</id>
<content type='text'>
also got rid of STL dependency on triangulator
</content>
</entry>
<entry>
<title>New Navigation &amp; Pathfinding support for 2D</title>
<updated>2015-02-14T15:10:15Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-02-14T15:09:52Z</published>
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<id>urn:sha1:c5f509f238576dba39ffcce74ab2066f24e67b58</id>
<content type='text'>
-Added Navigation &amp; NavigationPolygon nodes
-Added corresponding visual editor
-New pathfinding algorithm is modern and fast!
-Similar API to 3D Pathfinding (more coherent)
</content>
</entry>
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