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<title>godot.git/scene/2d/navigation2d.cpp, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/2d/navigation2d.cpp?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/2d/navigation2d.cpp?h=2.1.2-stable'/>
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<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Remove unused variables (fourth pass) + dead code</title>
<updated>2016-07-08T14:47:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-07T22:32:28Z</published>
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<id>urn:sha1:f40f360a2c4ca8e6f2a651dbcca3ae82e2abe7a1</id>
<content type='text'>
Also fix a potential regression from 3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33.
</content>
</entry>
<entry>
<title>Add missing license headers in our source files (#5255)</title>
<updated>2016-06-18T12:46:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-18T12:46:12Z</published>
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<id>urn:sha1:a7fc04626af238bf9a80c4f3b569e1c5d70465c9</id>
<content type='text'>
Also removes a couple wrong Godot headers from third-party source files.</content>
</entry>
<entry>
<title>-leftover debug code was causing a crash in navigation 2d, removed it and fixes #3374</title>
<updated>2016-01-22T22:49:05Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-22T22:49:05Z</published>
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<id>urn:sha1:fe46f0d2b2292f1cab1135b753acdeba3aa0aa38</id>
<content type='text'>
</content>
</entry>
<entry>
<title>removed prints</title>
<updated>2016-01-09T22:51:05Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2016-01-09T22:50:37Z</published>
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<id>urn:sha1:d199ed344dbe1d221849db46e6823efc72754b2d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Ensure .tscn and .tres always save in a deterministic way, fixes #2495</title>
<updated>2015-12-31T03:31:00Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-31T03:31:00Z</published>
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<id>urn:sha1:fd836cad270f7eb9645356cd583c8f11bf737b0f</id>
<content type='text'>
-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed
-Created a VariantWriter helper to unify all variant to text writing
-Moved SceneFormatText writing to VariantWriter
-Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
</content>
</entry>
<entry>
<title>Fixed theora playback. Removed theoraplayer.</title>
<updated>2015-09-26T17:50:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-09-26T17:50:42Z</published>
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<id>urn:sha1:c858515785e2406bfc07da587ffc3bb353b7504c</id>
<content type='text'>
Still need to get proper audio output latency in some platforms.
</content>
</entry>
<entry>
<title>-fixes to navigation, so edge-merging is more flexible on conflict</title>
<updated>2015-06-01T22:42:34Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-01T22:42:34Z</published>
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<id>urn:sha1:ab99671bb835a5fe24a092ec34afe1ad862ac254</id>
<content type='text'>
-add tab support to richtextlabel
-some click fixes to audio stream resampled
-ability to import largetextures (dialog)
</content>
</entry>
<entry>
<title>2D pathfinder fixes, should now always find the best path.</title>
<updated>2015-05-02T19:35:43Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-02T19:35:43Z</published>
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<id>urn:sha1:2296b0508e0e2d2ed51bc6cb892fa8a8abb55ff7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-some cleanups</title>
<updated>2015-04-30T13:06:18Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-30T13:06:18Z</published>
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<id>urn:sha1:21939ce08b042b8cfcff16da780a4595aac500cd</id>
<content type='text'>
-added tesselation function to curve and curve2d
</content>
</entry>
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