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<title>godot.git/scene/2d/navigation2d.cpp, branch 2.1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/2d/navigation2d.cpp?h=2.1.1-stable</id>
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<updated>2016-07-08T14:47:55Z</updated>
<entry>
<title>Remove unused variables (fourth pass) + dead code</title>
<updated>2016-07-08T14:47:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-07T22:32:28Z</published>
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<id>urn:sha1:f40f360a2c4ca8e6f2a651dbcca3ae82e2abe7a1</id>
<content type='text'>
Also fix a potential regression from 3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33.
</content>
</entry>
<entry>
<title>Add missing license headers in our source files (#5255)</title>
<updated>2016-06-18T12:46:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-18T12:46:12Z</published>
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<id>urn:sha1:a7fc04626af238bf9a80c4f3b569e1c5d70465c9</id>
<content type='text'>
Also removes a couple wrong Godot headers from third-party source files.</content>
</entry>
<entry>
<title>-leftover debug code was causing a crash in navigation 2d, removed it and fixes #3374</title>
<updated>2016-01-22T22:49:05Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-22T22:49:05Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>removed prints</title>
<updated>2016-01-09T22:51:05Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2016-01-09T22:50:37Z</published>
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<id>urn:sha1:d199ed344dbe1d221849db46e6823efc72754b2d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Ensure .tscn and .tres always save in a deterministic way, fixes #2495</title>
<updated>2015-12-31T03:31:00Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-31T03:31:00Z</published>
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<id>urn:sha1:fd836cad270f7eb9645356cd583c8f11bf737b0f</id>
<content type='text'>
-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed
-Created a VariantWriter helper to unify all variant to text writing
-Moved SceneFormatText writing to VariantWriter
-Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
</content>
</entry>
<entry>
<title>Fixed theora playback. Removed theoraplayer.</title>
<updated>2015-09-26T17:50:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-09-26T17:50:42Z</published>
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<id>urn:sha1:c858515785e2406bfc07da587ffc3bb353b7504c</id>
<content type='text'>
Still need to get proper audio output latency in some platforms.
</content>
</entry>
<entry>
<title>-fixes to navigation, so edge-merging is more flexible on conflict</title>
<updated>2015-06-01T22:42:34Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-01T22:42:34Z</published>
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<id>urn:sha1:ab99671bb835a5fe24a092ec34afe1ad862ac254</id>
<content type='text'>
-add tab support to richtextlabel
-some click fixes to audio stream resampled
-ability to import largetextures (dialog)
</content>
</entry>
<entry>
<title>2D pathfinder fixes, should now always find the best path.</title>
<updated>2015-05-02T19:35:43Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-02T19:35:43Z</published>
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<id>urn:sha1:2296b0508e0e2d2ed51bc6cb892fa8a8abb55ff7</id>
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</content>
</entry>
<entry>
<title>-some cleanups</title>
<updated>2015-04-30T13:06:18Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-30T13:06:18Z</published>
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<id>urn:sha1:21939ce08b042b8cfcff16da780a4595aac500cd</id>
<content type='text'>
-added tesselation function to curve and curve2d
</content>
</entry>
<entry>
<title>ability to get closest owner to point, for navigation and navigation2d</title>
<updated>2015-04-21T19:47:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-21T19:47:49Z</published>
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