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<title>godot.git/scene/2d/light_2d.cpp, branch 3.0.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/2d/light_2d.cpp?h=3.0.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/2d/light_2d.cpp?h=3.0.3-stable'/>
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<updated>2018-01-05T00:22:23Z</updated>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Rework the canvas_item API for further improves to the canvas item editor</title>
<updated>2017-11-19T12:36:31Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2017-11-15T22:03:25Z</published>
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<id>urn:sha1:8d1f2b1857322ed2875cd83b275f3a80f04394a9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix enums bindings</title>
<updated>2017-09-13T17:57:07Z</updated>
<author>
<name>Maxim Sheronov</name>
</author>
<published>2017-09-12T19:09:06Z</published>
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<id>urn:sha1:0fffa45158bebeb4aaba1df1d271c000fffbe7f7</id>
<content type='text'>
Add missed bindings for enums
Move some enums to class to have correct output of api.json
</content>
</entry>
<entry>
<title>add shadow_filter variant PCF7</title>
<updated>2017-09-01T13:01:24Z</updated>
<author>
<name>letheed</name>
</author>
<published>2017-09-01T13:01:24Z</published>
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<id>urn:sha1:3a188015be668884dc296abc86e15225fe04418d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #10622 from letheed/patch-1</title>
<updated>2017-08-28T21:46:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-28T21:46:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2353c65a1f1393e132940e5fe939c1fd0bc714b6'/>
<id>urn:sha1:2353c65a1f1393e132940e5fe939c1fd0bc714b6</id>
<content type='text'>
Allow to disable shadow gradients in Light2D</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
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<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Allow to disable shadow gradients in Light2D </title>
<updated>2017-08-24T21:35:19Z</updated>
<author>
<name>Letheed</name>
</author>
<published>2017-08-24T21:35:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=61d3fb36e8d3e573cf7e6a726229b28a0fca5130'/>
<id>urn:sha1:61d3fb36e8d3e573cf7e6a726229b28a0fca5130</id>
<content type='text'>
Currently the shadow gradient can't be disabled and always has a minimum value of 1.
I'm not sure why though, the default value seems to be 0 and the rasterizer checks for 0 [here](https://github.com/godotengine/godot/blob/8fc6bb8f771c520c15320c3b4be561abc648d65d/drivers/gles3/rasterizer_canvas_gles3.cpp#L1284) before enabling it.

Feels like a bug to me, but if there's a reason for that let me know.

As a side effect, this edit effectively changes the default value from 1 to 0 for new projects.</content>
</entry>
<entry>
<title>Merge pull request #10351 from neikeq/enums-are-for-the-weak</title>
<updated>2017-08-21T22:56:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-21T22:56:08Z</published>
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<id>urn:sha1:2cc83092498d3b82fa8a3aba37c32ad887d19c2c</id>
<content type='text'>
ClassDB: Provide the enum name of integer constants</content>
</entry>
<entry>
<title>ClassDB: Provide the enum name of integer constants</title>
<updated>2017-08-20T20:07:43Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-08-20T15:45:01Z</published>
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<id>urn:sha1:32dd9a9f668db31e348c5ef5bc181cdb91c07299</id>
<content type='text'>
</content>
</entry>
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