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<title>godot.git/scene/2d/light_2d.cpp, branch 2.1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/2d/light_2d.cpp?h=2.1.1-stable</id>
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<updated>2016-10-09T15:34:29Z</updated>
<entry>
<title>Add editor_only param to Light2D</title>
<updated>2016-10-09T15:34:29Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2016-10-04T14:44:59Z</published>
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<id>urn:sha1:c0ba08b8d57d29cd35cccc118076c61c12803dd5</id>
<content type='text'>
(cherry picked from commit 34c02fad5ac54f6c10730c9a930b883b08e51e45)
</content>
</entry>
<entry>
<title>Add missing license headers in our source files (#5255)</title>
<updated>2016-06-18T12:46:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-18T12:46:12Z</published>
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<id>urn:sha1:a7fc04626af238bf9a80c4f3b569e1c5d70465c9</id>
<content type='text'>
Also removes a couple wrong Godot headers from third-party source files.</content>
</entry>
<entry>
<title>Clamped some light2D ranges</title>
<updated>2016-05-23T22:56:10Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2016-05-23T22:56:10Z</published>
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<id>urn:sha1:c9350d7897b2513da1c9aa7870026dabc1d03eeb</id>
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</content>
</entry>
<entry>
<title>-Added configuration warning system for nodes</title>
<updated>2016-05-17T21:28:44Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-17T21:27:15Z</published>
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<id>urn:sha1:c195c0df6b36debc870216dd42e49fbda70fa861</id>
<content type='text'>
-Added a new "add" and "instance" buttons for scene tree
-Added a vformat() function to ease translation work
</content>
</entry>
<entry>
<title>Make both lights and occluders stop working if hidden, fixes #2437</title>
<updated>2016-01-01T13:45:24Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-01T13:45:24Z</published>
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<id>urn:sha1:7879efc50b46fc06cb451e6c6758245b289d7d22</id>
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</content>
</entry>
<entry>
<title>-New mask mode for lights, makes using masks MUCH easier.</title>
<updated>2015-12-08T23:25:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-08T23:25:08Z</published>
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</content>
</entry>
<entry>
<title>ability to change shadow color in light2d</title>
<updated>2015-06-24T21:15:43Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-24T21:15:43Z</published>
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<id>urn:sha1:52308aba68516d4b4ca29a176d6053cf3f623ce4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Changes to Light</title>
<updated>2015-04-03T04:43:37Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-03T04:43:37Z</published>
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<id>urn:sha1:9fa1698c7420bae2c6353bf300ce2cdb73434bf6</id>
<content type='text'>
-=-=-=-=-=-=-=-=

-Changed material unshaded property for an enum, which supports light-only shading
-Added a "Mix" shading mode, useful for using lights as masks
-Added energy parameter to Light2D
</content>
</entry>
<entry>
<title>avoid function naming conflict on light scale</title>
<updated>2015-03-22T13:39:32Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-22T13:39:32Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>added spatial and node2d helper methods</title>
<updated>2015-03-22T13:33:58Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-22T13:33:58Z</published>
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<id>urn:sha1:a93e33f5c8afc8ce2e9c1674718ff103bfae49b0</id>
<content type='text'>
to perform operations such as translaiton, rotation, etc directly on
nodes.
</content>
</entry>
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