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<title>godot.git/scene/2d/light_2d.cpp, branch 2.0-beta</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/2d/light_2d.cpp?h=2.0-beta</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/2d/light_2d.cpp?h=2.0-beta'/>
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<updated>2016-01-01T13:45:24Z</updated>
<entry>
<title>Make both lights and occluders stop working if hidden, fixes #2437</title>
<updated>2016-01-01T13:45:24Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-01T13:45:24Z</published>
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<id>urn:sha1:7879efc50b46fc06cb451e6c6758245b289d7d22</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-New mask mode for lights, makes using masks MUCH easier.</title>
<updated>2015-12-08T23:25:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-08T23:25:08Z</published>
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<id>urn:sha1:428984ec0cfbbf190d88b4a2ff4cb3587a51c309</id>
<content type='text'>
</content>
</entry>
<entry>
<title>ability to change shadow color in light2d</title>
<updated>2015-06-24T21:15:43Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-24T21:15:43Z</published>
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<id>urn:sha1:52308aba68516d4b4ca29a176d6053cf3f623ce4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Changes to Light</title>
<updated>2015-04-03T04:43:37Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-03T04:43:37Z</published>
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<id>urn:sha1:9fa1698c7420bae2c6353bf300ce2cdb73434bf6</id>
<content type='text'>
-=-=-=-=-=-=-=-=

-Changed material unshaded property for an enum, which supports light-only shading
-Added a "Mix" shading mode, useful for using lights as masks
-Added energy parameter to Light2D
</content>
</entry>
<entry>
<title>avoid function naming conflict on light scale</title>
<updated>2015-03-22T13:39:32Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-22T13:39:32Z</published>
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<id>urn:sha1:92ab362afae275ac26ba24db88395d6d4977515d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>added spatial and node2d helper methods</title>
<updated>2015-03-22T13:33:58Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-22T13:33:58Z</published>
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<id>urn:sha1:a93e33f5c8afc8ce2e9c1674718ff103bfae49b0</id>
<content type='text'>
to perform operations such as translaiton, rotation, etc directly on
nodes.
</content>
</entry>
<entry>
<title>small optimizations to isometric light demo</title>
<updated>2015-03-11T00:05:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-11T00:05:49Z</published>
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<id>urn:sha1:a6f96f46b779a815b03974fece21728fe32e88d2</id>
<content type='text'>
should work faster, and even faster if exported.. as textures have been
optimized.
</content>
</entry>
<entry>
<title>lot of work on 2D lighting and isometric maps</title>
<updated>2015-03-09T05:34:56Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-09T05:34:56Z</published>
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<id>urn:sha1:09489e3a78de39bb4d8690f3c65f8a5e7a56a95e</id>
<content type='text'>
added a new demo, isometric_light that does full isometric sorting,
lights, shadows, etc.
</content>
</entry>
<entry>
<title>support for 2D shadow casters</title>
<updated>2015-03-02T03:54:43Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-02T03:54:10Z</published>
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<id>urn:sha1:a1f715a4da71fbc2b7d6fad68624bf8b22c6da17</id>
<content type='text'>
Added support for 2D shadow casters.

*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
</content>
</entry>
<entry>
<title>support for light and normal mapping in 2D</title>
<updated>2015-02-18T22:40:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-02-18T22:39:44Z</published>
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<content type='text'>
</content>
</entry>
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