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<title>godot.git/scene/2d/collision_polygon_2d.cpp, branch 2.0-beta</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/2d/collision_polygon_2d.cpp?h=2.0-beta</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/2d/collision_polygon_2d.cpp?h=2.0-beta'/>
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<updated>2016-01-11T02:09:05Z</updated>
<entry>
<title>It seems everyone misses the polygon decomposer output, fixes #3069</title>
<updated>2016-01-11T02:09:05Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-11T02:09:05Z</published>
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<id>urn:sha1:d7015613b10918da720f843c2c56d5c949ffc15b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Improved convex decomposer for CollisionPolygon2D, fixes #2336</title>
<updated>2015-12-31T23:23:34Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-31T23:23:34Z</published>
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<id>urn:sha1:7d0894e9259b079b0c27f4c516a80e7a9a659738</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing argument names in GDScript bindings</title>
<updated>2015-12-28T01:13:05Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-12-28T01:13:05Z</published>
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<id>urn:sha1:d4993b74fc715d294ca0a77b335db3782d4bdcd6</id>
<content type='text'>
All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
</content>
</entry>
<entry>
<title>-collision debug is shown above all else, fixes #2985</title>
<updated>2015-12-12T11:11:36Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-12T11:11:36Z</published>
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<id>urn:sha1:9251298f46537cde669e66ed740c9987678c4617</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Ability to visually debug geometry visually:</title>
<updated>2015-09-20T16:03:46Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-09-20T16:03:46Z</published>
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<id>urn:sha1:83d9a692be648668b5b363f2424c619e15639843</id>
<content type='text'>
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc.
-Visible Navmesh and Navpoly
-Visible collision contacts for 2D and 3D as a red point
-Customizable colors in project settings
</content>
</entry>
<entry>
<title>Ability to keep collisionshapes and collisionpolygons when running the game.</title>
<updated>2015-09-16T01:07:03Z</updated>
<author>
<name>reduz</name>
</author>
<published>2015-09-16T01:07:03Z</published>
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<id>urn:sha1:2580ca01e6b73a54def5a8f6e61d19509d3278ee</id>
<content type='text'>
Works for 2D and 3D
These are still just helpers in case you want to animate them or access them
directly.
Modifying the real shapes is still done via CollisionObject and CollisionObject2D APIs
But an API was added so you can query which shapes from CollisionObject correspond to which CollisionShape.

Have Fun!
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>android fixes, please test</title>
<updated>2015-03-23T14:31:23Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-23T14:31:03Z</published>
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<id>urn:sha1:7ad7f2f6a986fa6598ae10f2bb940e15c3658f44</id>
<content type='text'>
(can' t build android atm)
</content>
</entry>
<entry>
<title>Fixes</title>
<updated>2014-12-20T18:30:06Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-20T18:30:06Z</published>
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<id>urn:sha1:a36a774897ae191ebb90ba803bac7f919e92bd6c</id>
<content type='text'>
-=-=-=

-Added missing quaternion constructor
-code completion fixes
-winrt fixes
</content>
</entry>
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