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<title>godot.git/scene/2d/canvas_modulate.cpp, branch 2.1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/2d/canvas_modulate.cpp?h=2.1.1-stable</id>
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<updated>2016-06-18T12:46:12Z</updated>
<entry>
<title>Add missing license headers in our source files (#5255)</title>
<updated>2016-06-18T12:46:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-18T12:46:12Z</published>
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<content type='text'>
Also removes a couple wrong Godot headers from third-party source files.</content>
</entry>
<entry>
<title>i18n: Proofreading of all strings</title>
<updated>2016-05-20T22:21:57Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-05-18T22:08:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=94c34ff8906935cf0a9ef5ad82c6755ee21bbd07'/>
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<content type='text'>
Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
</content>
</entry>
<entry>
<title>-Added configuration warning system for nodes</title>
<updated>2016-05-17T21:28:44Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-17T21:27:15Z</published>
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<id>urn:sha1:c195c0df6b36debc870216dd42e49fbda70fa861</id>
<content type='text'>
-Added a new "add" and "instance" buttons for scene tree
-Added a vformat() function to ease translation work
</content>
</entry>
<entry>
<title>Make CanvasModulate deactivate when hidden, fixes #2437</title>
<updated>2016-01-01T13:33:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-01T13:33:02Z</published>
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</content>
</entry>
<entry>
<title>support for light and normal mapping in 2D</title>
<updated>2015-02-18T22:40:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-02-18T22:39:44Z</published>
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