<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/scene/2d/canvas_modulate.cpp, branch 2.0-beta</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/2d/canvas_modulate.cpp?h=2.0-beta</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/2d/canvas_modulate.cpp?h=2.0-beta'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-01-01T13:33:02Z</updated>
<entry>
<title>Make CanvasModulate deactivate when hidden, fixes #2437</title>
<updated>2016-01-01T13:33:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-01T13:33:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b78c1e52c2e5bf688760e8102344b1a65f9c3851'/>
<id>urn:sha1:b78c1e52c2e5bf688760e8102344b1a65f9c3851</id>
<content type='text'>
</content>
</entry>
<entry>
<title>support for light and normal mapping in 2D</title>
<updated>2015-02-18T22:40:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-02-18T22:39:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5ef3f7392faf0d2d9c136fc176f7a08cb774fe40'/>
<id>urn:sha1:5ef3f7392faf0d2d9c136fc176f7a08cb774fe40</id>
<content type='text'>
</content>
</entry>
</feed>
