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<title>godot.git/scene/2d/canvas_item.cpp, branch 2.1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/2d/canvas_item.cpp?h=2.1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/2d/canvas_item.cpp?h=2.1.1-stable'/>
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<updated>2016-07-10T23:06:57Z</updated>
<entry>
<title>Conversion function for screen coords to local Canvas coords</title>
<updated>2016-07-10T23:06:57Z</updated>
<author>
<name>Kyle Luce</name>
</author>
<published>2016-05-28T07:31:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=605193b22fc61913d00b4ba4801c0283646b3a00'/>
<id>urn:sha1:605193b22fc61913d00b4ba4801c0283646b3a00</id>
<content type='text'>
- Useful if you need to Convert screen coords to the coordinate space of a
  CanvasItem, but don't have an associated InputEvent to use in
  #make_event_local.

For example, if you have a particular point on the screen you'd like to project
into World Space, for various reasons, you would use this function on the root
of the scene. This is analogous to ray casting from screen space in 3D.
</content>
</entry>
<entry>
<title>Properly deliver localized coordinates when passing gui events through parents, closes #4215</title>
<updated>2016-06-27T13:00:36Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-27T12:59:43Z</published>
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<id>urn:sha1:47d6cc08bbd745d63829e02ae408c4ce09ce1299</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Ability to set draw transform as a matrix, closes #5428</title>
<updated>2016-06-26T16:01:17Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-26T16:01:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=130b83bc527b90448a36f8d6357183d29c837cd5'/>
<id>urn:sha1:130b83bc527b90448a36f8d6357183d29c837cd5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rename CanvasItem.edit_get() to edit_get_state()</title>
<updated>2016-06-23T20:59:37Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-06-23T20:59:28Z</published>
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<id>urn:sha1:b06d235ce8634167cc1c37814f915e06ec0fa326</id>
<content type='text'>
This makes more sense of what it does and correlates to edit_set_state()
</content>
</entry>
<entry>
<title>fix CanvasItem.get_global_transform() and CanvasItem.get_local_transform(), closes #4075</title>
<updated>2016-06-21T00:19:12Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-21T00:19:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fa0d1cd27cac45534097219b52a5b7ab08e1b917'/>
<id>urn:sha1:fa0d1cd27cac45534097219b52a5b7ab08e1b917</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove unused connection. ShaderEditor should'nt handle ShaderGraphs.</title>
<updated>2016-06-20T03:50:33Z</updated>
<author>
<name>MarianoGNU</name>
</author>
<published>2016-06-20T03:50:33Z</published>
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<id>urn:sha1:0f1a717c643f3353ed75051e2f432aacdefe0ed0</id>
<content type='text'>
Fixes #4678 &amp;&amp; #4745
</content>
</entry>
<entry>
<title>added a function CanvasItem.get_item_and_children_rect() , fixes #4738</title>
<updated>2016-06-14T00:37:04Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-14T00:37:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4866713bc3ab58cd22ef5090a75b8a20e3b35e7d'/>
<id>urn:sha1:4866713bc3ab58cd22ef5090a75b8a20e3b35e7d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix indentation issues in last commits</title>
<updated>2016-06-07T05:39:40Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-07T05:39:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0729c852b4f459b9cb6350f564136e3e8aa6c2cf'/>
<id>urn:sha1:0729c852b4f459b9cb6350f564136e3e8aa6c2cf</id>
<content type='text'>
Ping @reduz.
</content>
</entry>
<entry>
<title>-Fix small bug regarding to canvas layer detection, closes #4381</title>
<updated>2016-06-07T00:14:25Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-07T00:14:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2b9cab25c08f9319fcb9d89262d8eda5618a89ee'/>
<id>urn:sha1:2b9cab25c08f9319fcb9d89262d8eda5618a89ee</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix wrong return and argument types in documentation</title>
<updated>2016-05-04T13:35:09Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-05-04T13:15:51Z</published>
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<id>urn:sha1:1e752c01203b2560ef3ed28993aac9c98c053cb8</id>
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