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<title>godot.git/scene/2d/canvas_item.cpp, branch 2.0.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/2d/canvas_item.cpp?h=2.0.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/2d/canvas_item.cpp?h=2.0.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-07-08T16:34:10Z</updated>
<entry>
<title>Properly deliver localized coordinates when passing gui events through parents, closes #4215</title>
<updated>2016-07-08T16:34:10Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-27T12:59:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6813c8902157c0afe37c5c7892bb83b78a623d01'/>
<id>urn:sha1:6813c8902157c0afe37c5c7892bb83b78a623d01</id>
<content type='text'>
(cherry picked from commit 47d6cc08bbd745d63829e02ae408c4ce09ce1299)
</content>
</entry>
<entry>
<title>Rename CanvasItem.edit_get() to edit_get_state()</title>
<updated>2016-06-24T23:56:14Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-06-23T20:59:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1218d8f2a2538536ca4f016197904aa47df2a4d5'/>
<id>urn:sha1:1218d8f2a2538536ca4f016197904aa47df2a4d5</id>
<content type='text'>
This makes more sense of what it does and correlates to edit_set_state()

(cherry picked from commit b06d235ce8634167cc1c37814f915e06ec0fa326)
</content>
</entry>
<entry>
<title>fix CanvasItem.get_global_transform() and CanvasItem.get_local_transform(), closes #4075</title>
<updated>2016-06-24T23:41:59Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-21T00:19:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=33188605390566590beef2060469a3d24b72a8e0'/>
<id>urn:sha1:33188605390566590beef2060469a3d24b72a8e0</id>
<content type='text'>
(cherry picked from commit fa0d1cd27cac45534097219b52a5b7ab08e1b917)
</content>
</entry>
<entry>
<title>Fix indentation issues in last commits</title>
<updated>2016-06-24T22:19:27Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-07T05:39:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9791d2ef6db5fd407ebbbb7dff44fee6d599c2da'/>
<id>urn:sha1:9791d2ef6db5fd407ebbbb7dff44fee6d599c2da</id>
<content type='text'>
Ping @reduz.

(cherry picked from commit 0729c852b4f459b9cb6350f564136e3e8aa6c2cf)
</content>
</entry>
<entry>
<title>-Fix small bug regarding to canvas layer detection, closes #4381</title>
<updated>2016-06-24T22:16:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-07T00:14:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bb8b57cbaea3eb57b4d3aabd95cb2ae67d6a7afe'/>
<id>urn:sha1:bb8b57cbaea3eb57b4d3aabd95cb2ae67d6a7afe</id>
<content type='text'>
(cherry picked from commit 2b9cab25c08f9319fcb9d89262d8eda5618a89ee)
</content>
</entry>
<entry>
<title>Fix wrong return and argument types in documentation</title>
<updated>2016-05-06T09:13:35Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-05-04T13:15:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=19f08eaa5bbcadec1a9ce2f41e940f108371ba49'/>
<id>urn:sha1:19f08eaa5bbcadec1a9ce2f41e940f108371ba49</id>
<content type='text'>
(cherry picked from commit 1e752c01203b2560ef3ed28993aac9c98c053cb8)
</content>
</entry>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-04-02T20:03:48Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=424a1046664eb1dc8138ccb886ba1c1967c3caa4'/>
<id>urn:sha1:424a1046664eb1dc8138ccb886ba1c1967c3caa4</id>
<content type='text'>
(cherry picked from commit 4a4f2479146aa33e235ed57cde311efda68d3c8f)
</content>
</entry>
<entry>
<title>-Take in consideration canvas layers for GUI input</title>
<updated>2016-01-24T13:57:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-24T13:57:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=35a28f34426eb6c44a5e321bbd630c64d8b38de0'/>
<id>urn:sha1:35a28f34426eb6c44a5e321bbd630c64d8b38de0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Fix global transform cache not being cleared in 2D nodes, fixes many editor bugs, closes #2115</title>
<updated>2016-01-02T23:32:19Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-02T23:32:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=939c5f5c9effce84b55d1ff1ead33dda62c5d3d6'/>
<id>urn:sha1:939c5f5c9effce84b55d1ff1ead33dda62c5d3d6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Fix TouchScreenButton to work with stretch and viewport canvas transform, closes #2286</title>
<updated>2016-01-02T14:23:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-02T14:23:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d069c44a7fb0dc2c1939babed58fd02783856d9e'/>
<id>urn:sha1:d069c44a7fb0dc2c1939babed58fd02783856d9e</id>
<content type='text'>
</content>
</entry>
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