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<title>godot.git/scene/2d/canvas_item.cpp, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/2d/canvas_item.cpp?h=2.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/2d/canvas_item.cpp?h=2.0.2-stable'/>
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<updated>2016-04-02T20:03:48Z</updated>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-04-02T20:03:48Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=424a1046664eb1dc8138ccb886ba1c1967c3caa4'/>
<id>urn:sha1:424a1046664eb1dc8138ccb886ba1c1967c3caa4</id>
<content type='text'>
(cherry picked from commit 4a4f2479146aa33e235ed57cde311efda68d3c8f)
</content>
</entry>
<entry>
<title>-Take in consideration canvas layers for GUI input</title>
<updated>2016-01-24T13:57:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-24T13:57:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=35a28f34426eb6c44a5e321bbd630c64d8b38de0'/>
<id>urn:sha1:35a28f34426eb6c44a5e321bbd630c64d8b38de0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Fix global transform cache not being cleared in 2D nodes, fixes many editor bugs, closes #2115</title>
<updated>2016-01-02T23:32:19Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-02T23:32:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=939c5f5c9effce84b55d1ff1ead33dda62c5d3d6'/>
<id>urn:sha1:939c5f5c9effce84b55d1ff1ead33dda62c5d3d6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Fix TouchScreenButton to work with stretch and viewport canvas transform, closes #2286</title>
<updated>2016-01-02T14:23:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-02T14:23:30Z</published>
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<id>urn:sha1:d069c44a7fb0dc2c1939babed58fd02783856d9e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix CanvasItem.draw_set_transform to act according to docs, fixes #2487</title>
<updated>2015-12-29T21:27:20Z</updated>
<author>
<name>reduz</name>
</author>
<published>2015-12-29T21:27:20Z</published>
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<id>urn:sha1:196b3e03fc4887ed90bf6411f457e66d1e697fd8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing argument names in GDScript bindings</title>
<updated>2015-12-28T01:13:05Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-12-28T01:13:05Z</published>
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<id>urn:sha1:d4993b74fc715d294ca0a77b335db3782d4bdcd6</id>
<content type='text'>
All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
</content>
</entry>
<entry>
<title>-implement arrows on tabs, when too many tabs are present, fixes #2806</title>
<updated>2015-12-14T13:24:28Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-14T13:24:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=83e0e97214a4fad635e5992bbbbd413642d76436'/>
<id>urn:sha1:83e0e97214a4fad635e5992bbbbd413642d76436</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #2306 from dbsGen/patch-1</title>
<updated>2015-12-10T16:06:27Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-12-10T16:06:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3b68f0d051ac33a95e78025622c5f93219591da9'/>
<id>urn:sha1:3b68f0d051ac33a95e78025622c5f93219591da9</id>
<content type='text'>
Fixed the mouse position for control when it is in a canvas_layer.</content>
</entry>
<entry>
<title>Added set_hidden method to Spatial and CanvasItem</title>
<updated>2015-11-26T21:44:06Z</updated>
<author>
<name>romulox_x</name>
</author>
<published>2015-11-26T21:44:06Z</published>
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<id>urn:sha1:0b4830f3bebaaec75cecf48253068d35bb344859</id>
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