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<title>godot.git/scene/2d/canvas_item.cpp, branch 1.0-rc2</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/2d/canvas_item.cpp?h=1.0-rc2</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/2d/canvas_item.cpp?h=1.0-rc2'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2014-11-06T00:20:42Z</updated>
<entry>
<title>SceneMainLoop -&gt; SceneTree</title>
<updated>2014-11-06T00:20:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-11-06T00:20:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0dbedd18fc62f700e92a4cf581e505d849bc47ad'/>
<id>urn:sha1:0dbedd18fc62f700e92a4cf581e505d849bc47ad</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-=-=-=-

*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree

Other stuff:
-Shower of bullets demo
-Fixes all around
</content>
</entry>
<entry>
<title>-draw_primitive binding fix</title>
<updated>2014-05-25T17:25:05Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-05-25T17:25:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2760a81b0ba99dcd11ee70d01c3960213d858a57'/>
<id>urn:sha1:2760a81b0ba99dcd11ee70d01c3960213d858a57</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Making Godot Easier to Use..</title>
<updated>2014-05-24T04:35:47Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-05-24T04:35:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1cad087969efefa401a11051343cd0689f660770'/>
<id>urn:sha1:1cad087969efefa401a11051343cd0689f660770</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-Auto indenter in code editor, this makes it much easier to paste external code.
-Zoom in 2D viewport now uses the mouse pointer as reference.
-Obscure hack to see where code/line of GDScript in C++ backtrace.
-Fixed a bug where keys would get stuck on X11 if pressed simultaneously
-Added Api on IP singleton to request local IPs.
-Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
</content>
</entry>
<entry>
<title>mini-fix</title>
<updated>2014-05-05T02:09:45Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-05-05T02:09:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c688086be9bda668e81ea7d8fe50515ee05afca5'/>
<id>urn:sha1:c688086be9bda668e81ea7d8fe50515ee05afca5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Added google play services (needed for some stuff)</title>
<updated>2014-04-15T01:43:44Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-04-15T01:43:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ec4ef2d2e794819548d731f93728266d31261d71'/>
<id>urn:sha1:ec4ef2d2e794819548d731f93728266d31261d71</id>
<content type='text'>
-Added new screen resizing options, stretch_2d is removed, new much more flexible ones.
-Fixed bug in viewport (can create more instances in 3d-in-2d demo now)
-Can set android permissions and screen sizes manually in the export settings
-Changed export templates extension to .tpz (too many people unzipped the manually..)
-File dialog now ensures that the proper extension is used (will not allow to save without it)
-Fixed bug that made collision exceptions not work in 2D
</content>
</entry>
<entry>
<title>-Fixed a few bugs in Viewport</title>
<updated>2014-04-10T03:18:27Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-04-10T03:18:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7ea3e8267afaf626256c84a9a3dc61e2954fc6a2'/>
<id>urn:sha1:7ea3e8267afaf626256c84a9a3dc61e2954fc6a2</id>
<content type='text'>
-Made a few demos using Viewport to show it's true power!
-Fixed some start-up error messages.
</content>
</entry>
<entry>
<title>-HttpClient: ’Content-Length’ is added to httprequest if not provided in the headers and a body exists</title>
<updated>2014-04-05T21:50:09Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-04-05T21:50:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b4969373b3475799d6b24cdffeda4659c37f0b8a'/>
<id>urn:sha1:b4969373b3475799d6b24cdffeda4659c37f0b8a</id>
<content type='text'>
-expressions in GDScript can take multiple lines if inside parenthesis (python-like)
-Added \ to force linebreaks to GDscript (python-like)
-added exclude objects from raycast
-fixed crashes
</content>
</entry>
<entry>
<title>-Support for changing fonts</title>
<updated>2014-04-05T15:39:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-04-05T15:39:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9f33134c93ecbadda70e8eefc50563e29b2eb7f2'/>
<id>urn:sha1:9f33134c93ecbadda70e8eefc50563e29b2eb7f2</id>
<content type='text'>
-Detect when free() might crash the project and throw error
-fixed 2D Bounce in physics (3d still broken)
-renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible.
-large amount of fixes
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac'/>
<id>urn:sha1:0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac</id>
<content type='text'>
</content>
</entry>
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