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<title>godot.git/scene/2d/camera_2d.cpp, branch 2.1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/2d/camera_2d.cpp?h=2.1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/2d/camera_2d.cpp?h=2.1.1-stable'/>
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<updated>2016-07-10T15:39:50Z</updated>
<entry>
<title>Merge pull request #5490 from timoschwarzer/master</title>
<updated>2016-07-10T15:39:50Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-10T15:39:50Z</published>
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<id>urn:sha1:b06eca108af4da333e84f553ac1e8ca25e6c1cdf</id>
<content type='text'>
Add new Camera2D alignment functions</content>
</entry>
<entry>
<title>Remove unused variables (fourth pass) + dead code</title>
<updated>2016-07-08T14:47:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-07T22:32:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f40f360a2c4ca8e6f2a651dbcca3ae82e2abe7a1'/>
<id>urn:sha1:f40f360a2c4ca8e6f2a651dbcca3ae82e2abe7a1</id>
<content type='text'>
Also fix a potential regression from 3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33.
</content>
</entry>
<entry>
<title>Add align() to realign the Camera2D to its tracked node</title>
<updated>2016-06-29T16:17:11Z</updated>
<author>
<name>Timo Schwarzer</name>
</author>
<published>2016-06-29T16:17:11Z</published>
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<id>urn:sha1:ae055ebf82d46fd64d79c01369d60709a2d6c44e</id>
<content type='text'>
align() will center the tracked Node if anchor mode is set to DRAG_CENTER, otherwise the camera is set to the Node's position
</content>
</entry>
<entry>
<title>Add reset_smoothing() for immediately fixing the camera to the destination location</title>
<updated>2016-06-29T15:40:29Z</updated>
<author>
<name>Timo Schwarzer</name>
</author>
<published>2016-06-29T15:39:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6686fbc1e0458bc87909863d4a7ed018325be2d6'/>
<id>urn:sha1:6686fbc1e0458bc87909863d4a7ed018325be2d6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix a inherited transform bug with Camera2D preview drawing</title>
<updated>2016-06-21T19:35:04Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2016-06-21T19:35:04Z</published>
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<id>urn:sha1:f3342eb72e8d2768d2457abbec28ccedc865876a</id>
<content type='text'>
Closes #5339
</content>
</entry>
<entry>
<title>Fix continious update with Camera2D</title>
<updated>2016-04-23T12:27:32Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2016-04-23T12:27:32Z</published>
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<id>urn:sha1:b2e0cedbf04c3d97bbf3bc41fac82ceeb34327a3</id>
<content type='text'>
Closes #4406
</content>
</entry>
<entry>
<title>Merge pull request #4380 from bojidar-bg/camera2d-fix-zoom</title>
<updated>2016-04-19T18:48:59Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-04-19T18:48:59Z</published>
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<id>urn:sha1:6da39ce18de976cbf101292aabb598de2e4f6648</id>
<content type='text'>
Fix Camera2D ignoring zoom when checking limits</content>
</entry>
<entry>
<title>Fix Camera2D ignoring zoom when checking limits</title>
<updated>2016-04-19T18:35:02Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2016-04-19T18:32:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7a8aea0be9186e9b47b28ca3d2999d7182a73d2b'/>
<id>urn:sha1:7a8aea0be9186e9b47b28ca3d2999d7182a73d2b</id>
<content type='text'>
Closes #1912
</content>
</entry>
<entry>
<title>Add preview of the Camera2D's screen boundaries</title>
<updated>2016-04-19T13:07:06Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2016-04-19T13:07:06Z</published>
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<id>urn:sha1:e7f66a88d67542d13764eb8b1441037c327beabe</id>
<content type='text'>
Closes #3365
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
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