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<title>godot.git/scene/2d/camera_2d.cpp, branch 2.0.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/2d/camera_2d.cpp?h=2.0.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/2d/camera_2d.cpp?h=2.0.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-06-24T23:42:00Z</updated>
<entry>
<title>Fix a inherited transform bug with Camera2D preview drawing</title>
<updated>2016-06-24T23:42:00Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2016-06-21T19:35:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0ce2f76d5a7cbc72d28df053252fb094f96594bf'/>
<id>urn:sha1:0ce2f76d5a7cbc72d28df053252fb094f96594bf</id>
<content type='text'>
Closes #5339

(cherry picked from commit f3342eb72e8d2768d2457abbec28ccedc865876a)
</content>
</entry>
<entry>
<title>Fix continious update with Camera2D</title>
<updated>2016-04-27T18:17:07Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2016-04-23T12:27:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7f4387d21ef90a4ff96a14e53d19e55df9d33cdf'/>
<id>urn:sha1:7f4387d21ef90a4ff96a14e53d19e55df9d33cdf</id>
<content type='text'>
Closes #4406

(cherry picked from commit b2e0cedbf04c3d97bbf3bc41fac82ceeb34327a3)
</content>
</entry>
<entry>
<title>Fix Camera2D ignoring zoom when checking limits</title>
<updated>2016-04-27T18:16:08Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2016-04-19T18:32:26Z</published>
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<id>urn:sha1:c523749662dd8b41182efe279b52de9b6580fc99</id>
<content type='text'>
Closes #1912

(cherry picked from commit 7a8aea0be9186e9b47b28ca3d2999d7182a73d2b)
</content>
</entry>
<entry>
<title>Add preview of the Camera2D's screen boundaries</title>
<updated>2016-04-27T18:15:46Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2016-04-19T13:07:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4c358b7043897452217709afab79bf409d3e4006'/>
<id>urn:sha1:4c358b7043897452217709afab79bf409d3e4006</id>
<content type='text'>
Closes #3365

(cherry picked from commit e7f66a88d67542d13764eb8b1441037c327beabe)
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing argument names in GDScript bindings</title>
<updated>2015-12-28T01:13:05Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-12-28T01:13:05Z</published>
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<id>urn:sha1:d4993b74fc715d294ca0a77b335db3782d4bdcd6</id>
<content type='text'>
All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
</content>
</entry>
<entry>
<title>-make smoothing respect camera limits, fixes #3037</title>
<updated>2015-12-12T12:26:13Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-12T12:26:13Z</published>
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<id>urn:sha1:29ea3992342a2bab3114411092a64c27afb33c88</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix for smoothing camera2D when you change zoom, fix #2074.</title>
<updated>2015-09-03T22:23:39Z</updated>
<author>
<name>Guilherme Felipe</name>
</author>
<published>2015-09-03T22:23:39Z</published>
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<id>urn:sha1:da895e8542fcd19545287e4a99654f17c2d4c3d8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>new space shooter demo</title>
<updated>2015-06-11T13:00:48Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-11T12:55:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9e479065f5ecc3017868d01380e024f11070baf2'/>
<id>urn:sha1:9e479065f5ecc3017868d01380e024f11070baf2</id>
<content type='text'>
ortho camera sort fix, closes #2063
</content>
</entry>
<entry>
<title>optional formal changes</title>
<updated>2015-05-05T23:22:31Z</updated>
<author>
<name>ehriche</name>
</author>
<published>2015-05-05T22:56:59Z</published>
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<id>urn:sha1:897a1aade5332753d9fda950d80495798cdc85b4</id>
<content type='text'>
</content>
</entry>
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