<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/scene/2d/area_2d.cpp, branch 2.1.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/2d/area_2d.cpp?h=2.1.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/2d/area_2d.cpp?h=2.1.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-08-27T12:11:45Z</updated>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:11:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:11:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9d598833d2e284b57458ade9d27b9433588339ef'/>
<id>urn:sha1:9d598833d2e284b57458ade9d27b9433588339ef</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove warnings about benign situations</title>
<updated>2017-07-10T14:28:50Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-07-10T14:17:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=73fb33a931d4208ce2214c02db404ad0a70c2001'/>
<id>urn:sha1:73fb33a931d4208ce2214c02db404ad0a70c2001</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #8317 from RandomShaper/fix-area-monitoring-2.1</title>
<updated>2017-04-08T20:47:44Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-08T20:47:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c9eb0f5f4518e5edd2d867e5ff002c61484cd3c8'/>
<id>urn:sha1:c9eb0f5f4518e5edd2d867e5ff002c61484cd3c8</id>
<content type='text'>
Fix side effects of the bookkepping of Area/Area2D's monitoring (2.1)</content>
</entry>
<entry>
<title>Fix side effects of the bookkepping of Area/Area2D's monitoring</title>
<updated>2017-04-08T11:24:29Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-04-08T10:56:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c3c0cfd2070c3aec30c1c7dc2392818a8a65ee65'/>
<id>urn:sha1:c3c0cfd2070c3aec30c1c7dc2392818a8a65ee65</id>
<content type='text'>
- Fix monitoring flag being reset when the scene is out of the tree (happens on save all if the current scene is not the focused one, therefore on save-on-run as well)
- Fix the inability to reset the monitoring flag while the area is out of the tree
</content>
</entry>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:45:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:45:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e9b045d9e572ff7a211b604d6400f35003bae327'/>
<id>urn:sha1:e9b045d9e572ff7a211b604d6400f35003bae327</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix monitoring status of Area2D</title>
<updated>2017-04-03T12:00:38Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2017-04-03T12:00:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=73f53a791859b4ecb7df7ab99ffe2e875873f159'/>
<id>urn:sha1:73f53a791859b4ecb7df7ab99ffe2e875873f159</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Bring that Whole New World to the Old Continent too</title>
<updated>2017-03-18T23:36:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-18T23:36:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f8db8a3faa30b71dca33ced38be16d3f93f43e8a'/>
<id>urn:sha1:f8db8a3faa30b71dca33ced38be16d3f93f43e8a</id>
<content type='text'>
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6e3e905b94b8764e99491e608122261.
</content>
</entry>
<entry>
<title>Style: Fix statements ending with ';;'</title>
<updated>2017-03-18T20:14:33Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-14T17:03:38Z</published>
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<id>urn:sha1:dbf013757658ad48bb61242ed69ad4145a946863</id>
<content type='text'>
(cherry picked from commit f44ee891beaad397481dd88da41cb80e6539774f)
</content>
</entry>
<entry>
<title>Fixes two problems with Area2D and remove_child()</title>
<updated>2017-03-03T10:36:50Z</updated>
<author>
<name>lonesurvivor</name>
</author>
<published>2017-01-12T15:46:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5b556cab250797b4630ec34069e780ecfb68b67c'/>
<id>urn:sha1:5b556cab250797b4630ec34069e780ecfb68b67c</id>
<content type='text'>
- When one of two or more overlapping Area2Ds is removed with remove_child(), it doesn't try to report to the
other one anymore
- When overlappinng Area2Ds are removed woth remove_child(), _enter_tree and _exit_tree signals are now
properly disconnected upon removal
</content>
</entry>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
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<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
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