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<title>godot.git/scene/2d/area_2d.cpp, branch 1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/2d/area_2d.cpp?h=1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/2d/area_2d.cpp?h=1.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2015-05-03T19:47:21Z</updated>
<entry>
<title>-new collision layer &amp; mask system for 2D, for more flexible collision masking</title>
<updated>2015-05-03T19:47:21Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-03T19:47:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=af068439829a3fec3a76c4c5d4dd2dba71ab6c5f'/>
<id>urn:sha1:af068439829a3fec3a76c4c5d4dd2dba71ab6c5f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>add overlap test function, remove a semicolon</title>
<updated>2015-03-19T00:03:11Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-19T00:03:11Z</published>
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<id>urn:sha1:9dd0d8277d0c2336bbd61b1afff51a0ce6e11717</id>
<content type='text'>
</content>
</entry>
<entry>
<title>add functions to test overlap with another body or area</title>
<updated>2015-03-17T12:25:35Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-17T12:25:35Z</published>
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<id>urn:sha1:4cac1e0cb6406609b915797ca41ad125f9b3da08</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Area2D can now detect overlap with other areas</title>
<updated>2015-03-17T03:45:25Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-17T03:45:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a969e2e6f17d6810771e9c9c31551d57e5d1efdb'/>
<id>urn:sha1:a969e2e6f17d6810771e9c9c31551d57e5d1efdb</id>
<content type='text'>
this should make everything simpler, specially for newcomers to Godot
</content>
</entry>
<entry>
<title>Changes to 2D physics engine</title>
<updated>2015-01-05T21:37:12Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-05T21:37:12Z</published>
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<id>urn:sha1:b51f64571151cad5da8e5ed20ef52a8b0ffc3534</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-Removed "density" property
-Added instead more flexible "angular damp" and "linear damp"
-Added ability to override angular and linear damp in rigidbody
-Added gravity scale option rigidbody

Test well and iron out bugs, when it works the same will be moved to 3D
</content>
</entry>
<entry>
<title>missing fix in file</title>
<updated>2014-12-07T05:31:43Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-07T05:31:43Z</published>
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<id>urn:sha1:efb257c675a028de666b4bfcbac47b16770e10e7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Batch of Bugfixes</title>
<updated>2014-12-07T05:04:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-07T05:04:20Z</published>
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<id>urn:sha1:c79be979d47daae613d1b1bbc732a30a74f56543</id>
<content type='text'>
-=-=-=-=-=-=-=-=-

-Fixed Export UV XForm (should work now). #923
-Fixed enforcement of limits in property editor. #919
-Fixed long-standing bug of export editings in script inheritance. #914, #859, #756
-Fixed horrible error reporting in shader language. #912
-Added kinematic collision with plane (please test well). #911
-Fixed double animation track insert when using 2D rigs. #904
-VKey updates offset parameter in sprite edition. #901
-Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down)
-Avoid connection editor from overriding selected text. #897
-Fixed timer autostart. #876
-Fixed collision layers in 3D physics. #872
-Improved operators in shader #857
-Fixed ambient lighting bug #834
-Avoid editor from processing gamepad input #813
-Added not keyword #752

Please test!
</content>
</entry>
<entry>
<title>UDP Fixes</title>
<updated>2014-11-13T03:53:12Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-11-13T03:53:12Z</published>
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<id>urn:sha1:abbea4d945bbb1114570c3b6c7f649e01ca8ebb8</id>
<content type='text'>
-=-=-=-=-

Curse the day I decided to port UDP code, as it ended up
being two nights of work.  At least It's done now (I hope).

-Fixed UDP Support, API seems stable
-Added UDP Chat demo (chat that can lose your packets, heh)
-Added helpers to areas and bodies to get list of collided bodies and contained bodies.
-Sped up screen/viewport capture code.
-Added code to save an image as PNG
-Small fix so scripts register their singletons after modules did.
</content>
</entry>
<entry>
<title>missing files with fixes for shower of bullets</title>
<updated>2014-11-06T14:02:40Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-11-06T14:02:40Z</published>
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</entry>
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