<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/scene/2d/animated_sprite.cpp, branch 2.1.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/2d/animated_sprite.cpp?h=2.1.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/2d/animated_sprite.cpp?h=2.1.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-08-27T12:11:45Z</updated>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:11:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:11:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9d598833d2e284b57458ade9d27b9433588339ef'/>
<id>urn:sha1:9d598833d2e284b57458ade9d27b9433588339ef</id>
<content type='text'>
</content>
</entry>
<entry>
<title>emit signal properly when frame has changed in autoplay, fixes #7730</title>
<updated>2017-08-13T18:26:14Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-05T19:32:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=17b04adcc350e6ae8dc5cd9dc3037106384179a1'/>
<id>urn:sha1:17b04adcc350e6ae8dc5cd9dc3037106384179a1</id>
<content type='text'>
(cherry picked from commit 52649f10380d64e4d979fffe5f000b3d3609d549)
</content>
</entry>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:45:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:45:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e9b045d9e572ff7a211b604d6400f35003bae327'/>
<id>urn:sha1:e9b045d9e572ff7a211b604d6400f35003bae327</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Bring that Whole New World to the Old Continent too</title>
<updated>2017-03-18T23:36:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-18T23:36:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f8db8a3faa30b71dca33ced38be16d3f93f43e8a'/>
<id>urn:sha1:f8db8a3faa30b71dca33ced38be16d3f93f43e8a</id>
<content type='text'>
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6e3e905b94b8764e99491e608122261.
</content>
</entry>
<entry>
<title>Add the 'finished' signal to AnimatedSprite</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Wilhem Barbier</name>
</author>
<published>2017-01-02T11:24:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0b6d4e92b549d60c1e319e663de3c0af16e27b37'/>
<id>urn:sha1:0b6d4e92b549d60c1e319e663de3c0af16e27b37</id>
<content type='text'>
(cherry picked from commit f6262fde11cac8b7d1a3d299042c1af6b321cf24)
</content>
</entry>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422</title>
<updated>2016-07-07T02:46:04Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-07T02:46:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7c1ab42571d5291952e329554643142a30dee1d1'/>
<id>urn:sha1:7c1ab42571d5291952e329554643142a30dee1d1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Added configuration warning system for nodes</title>
<updated>2016-05-17T21:28:44Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-17T21:27:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c195c0df6b36debc870216dd42e49fbda70fa861'/>
<id>urn:sha1:c195c0df6b36debc870216dd42e49fbda70fa861</id>
<content type='text'>
-Added a new "add" and "instance" buttons for scene tree
-Added a vformat() function to ease translation work
</content>
</entry>
<entry>
<title>remove old bind for add_frame of SpriteFrames</title>
<updated>2016-05-17T13:48:36Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-05-17T13:48:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d6ccea541d029c503818381133a05a29031bd850'/>
<id>urn:sha1:d6ccea541d029c503818381133a05a29031bd850</id>
<content type='text'>
it causes ``ERROR: Method already bound: SpriteFrames::add_frame``
</content>
</entry>
<entry>
<title>New reworked AnimatedSprite!</title>
<updated>2016-05-15T02:48:45Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-15T02:48:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bed3efb17ede58a2bfc177b47cb3a49091aea30a'/>
<id>urn:sha1:bed3efb17ede58a2bfc177b47cb3a49091aea30a</id>
<content type='text'>
-New SpriteFrames editor, with support for drag&amp;drop, multiple animation
sets, animation speed and loop.
-New AnimatedSprite, with support for all the new features!
AnimatedSprite3D has not been updated yet.
-Added support for drag&amp;drop to other editors, such as resourcepreload,
sample library,  etc.
</content>
</entry>
</feed>
