<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/scene/2d/animated_sprite.cpp, branch 2.1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/2d/animated_sprite.cpp?h=2.1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/2d/animated_sprite.cpp?h=2.1.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-07-07T02:46:04Z</updated>
<entry>
<title>Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422</title>
<updated>2016-07-07T02:46:04Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-07T02:46:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7c1ab42571d5291952e329554643142a30dee1d1'/>
<id>urn:sha1:7c1ab42571d5291952e329554643142a30dee1d1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Added configuration warning system for nodes</title>
<updated>2016-05-17T21:28:44Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-17T21:27:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c195c0df6b36debc870216dd42e49fbda70fa861'/>
<id>urn:sha1:c195c0df6b36debc870216dd42e49fbda70fa861</id>
<content type='text'>
-Added a new "add" and "instance" buttons for scene tree
-Added a vformat() function to ease translation work
</content>
</entry>
<entry>
<title>remove old bind for add_frame of SpriteFrames</title>
<updated>2016-05-17T13:48:36Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-05-17T13:48:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d6ccea541d029c503818381133a05a29031bd850'/>
<id>urn:sha1:d6ccea541d029c503818381133a05a29031bd850</id>
<content type='text'>
it causes ``ERROR: Method already bound: SpriteFrames::add_frame``
</content>
</entry>
<entry>
<title>New reworked AnimatedSprite!</title>
<updated>2016-05-15T02:48:45Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-15T02:48:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bed3efb17ede58a2bfc177b47cb3a49091aea30a'/>
<id>urn:sha1:bed3efb17ede58a2bfc177b47cb3a49091aea30a</id>
<content type='text'>
-New SpriteFrames editor, with support for drag&amp;drop, multiple animation
sets, animation speed and loop.
-New AnimatedSprite, with support for all the new features!
AnimatedSprite3D has not been updated yet.
-Added support for drag&amp;drop to other editors, such as resourcepreload,
sample library,  etc.
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-fixes to animatedsprite used with atlas</title>
<updated>2015-11-11T20:39:06Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-11-11T20:39:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1d7e9c4ba52250db3b0b0fd732e44074252045d2'/>
<id>urn:sha1:1d7e9c4ba52250db3b0b0fd732e44074252045d2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-A little More control about pixel snapping in 2D</title>
<updated>2015-10-13T18:53:34Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-10-13T18:53:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=79e5ced7e668fa53567ac6aaf5a26393cea6c9a2'/>
<id>urn:sha1:79e5ced7e668fa53567ac6aaf5a26393cea6c9a2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Several performance improvements, mainly in loading and instancing scenes and resources.</title>
<updated>2015-06-29T03:29:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-29T03:29:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=95047562d743b1c1fdc007432c8a0c145a455c5d'/>
<id>urn:sha1:95047562d743b1c1fdc007432c8a0c145a455c5d</id>
<content type='text'>
A general speedup should be apparent, with even more peformance increase when compiling optimized.

WARNING: Tested and it seems to work, but if something breaks, please report.
</content>
</entry>
<entry>
<title>made changing pivot simpler in 2D nodes (just press v with mouse over position)</title>
<updated>2015-06-12T16:53:18Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-12T16:53:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8945670bc0657c342f3f5106f757a6ac360de4c4'/>
<id>urn:sha1:8945670bc0657c342f3f5106f757a6ac360de4c4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>improved animation editor</title>
<updated>2015-05-25T04:47:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-25T04:46:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f36e7dcb405ead38c33d808f732fd7b4e23d19e5'/>
<id>urn:sha1:f36e7dcb405ead38c33d808f732fd7b4e23d19e5</id>
<content type='text'>
-same-value link keys
-new layout
-forward, backwards playback
-integrated curve/property editor
-auto increment sprite frame after insert
-copy &amp; paste animation resoucres
</content>
</entry>
</feed>
