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<title>godot.git/platform, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=mirror</id>
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<updated>2018-06-26T08:00:25Z</updated>
<entry>
<title>Merge pull request #19766 from GodotExplorer/android-gles2</title>
<updated>2018-06-26T08:00:25Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-06-26T08:00:25Z</published>
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<id>urn:sha1:07af826051ffe5b8500e60ed1a6d53d24a1771cd</id>
<content type='text'>
Implement OpenGL ES rasterizer selection logic for Android.</content>
</entry>
<entry>
<title>Implement OpenGL ES rasterizer selection logic for Android.</title>
<updated>2018-06-26T04:21:06Z</updated>
<author>
<name>geequlim</name>
</author>
<published>2018-06-25T14:43:46Z</published>
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<id>urn:sha1:e2aa777d4d391647062268fe36f3a1f3be488dbf</id>
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</content>
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<entry>
<title>Merge pull request #19718 from thduynguyen/bug_fixes</title>
<updated>2018-06-25T14:10:40Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-06-25T14:10:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=74bd1bf1c28eedafcee571408d135a07359ebee2'/>
<id>urn:sha1:74bd1bf1c28eedafcee571408d135a07359ebee2</id>
<content type='text'>
bugfix: correct #ifdef for TOUCH_ENABLED and OPENGL_ENABLED</content>
</entry>
<entry>
<title>bugfix: correct #ifdef for TOUCH_ENABLED and OPENGL_ENABLED</title>
<updated>2018-06-22T14:42:28Z</updated>
<author>
<name>Duy-Nguyen Ta</name>
</author>
<published>2018-06-22T14:42:28Z</published>
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<id>urn:sha1:25ad5f8a35ab216da98bafb1992da9b394851449</id>
<content type='text'>
</content>
</entry>
<entry>
<title>IME context detection.</title>
<updated>2018-06-11T16:22:11Z</updated>
<author>
<name>Saracen</name>
</author>
<published>2018-06-07T20:16:57Z</published>
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<id>urn:sha1:c5bdb5b1d8893abaf171520412479fb31a697a41</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #19443 from eska014/html5-audio-refactor</title>
<updated>2018-06-08T16:04:59Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-06-08T16:04:59Z</published>
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<id>urn:sha1:69058d33fc3ab22407a0b2b70cf24075c9e38c0e</id>
<content type='text'>
Detect channel count and mix rate in HTML5 audio driver</content>
</entry>
<entry>
<title>Detect channel count, mix rate, and buffer length in HTML5 audio driver</title>
<updated>2018-06-08T00:50:58Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2017-11-05T22:48:13Z</published>
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<id>urn:sha1:8d3ca2c13710b1bf2f4c7e89e41d6401c9790644</id>
<content type='text'>
Refactor WebAudio driver.
</content>
</entry>
<entry>
<title>Tweak some help texts in the build system</title>
<updated>2018-06-07T19:40:54Z</updated>
<author>
<name>Hugo Locurcio</name>
</author>
<published>2018-06-07T18:46:32Z</published>
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<id>urn:sha1:d54b5da9406ffaad12d63b5895e53f293e834c34</id>
<content type='text'>
This also removes `unix_global_settings_path` from SConstruct
since it is no longer used.
</content>
</entry>
<entry>
<title>Oops, for some reason gedit used this file as my notebook, though I made a new one.</title>
<updated>2018-06-07T15:52:00Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-06-07T15:51:06Z</published>
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<id>urn:sha1:efdd0c4b894a4329469e3c8456b0440e7398c5d8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Entirely new (and much improved) animation editor.</title>
<updated>2018-06-07T15:52:00Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-06-07T15:46:14Z</published>
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<id>urn:sha1:b659fd6d7442701284cbb8763fb712be36d17ed0</id>
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</content>
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