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<title>godot.git/platform, branch fix/use-bin-name</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform?h=fix%2Fuse-bin-name</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform?h=fix%2Fuse-bin-name'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-10-13T14:45:24Z</updated>
<entry>
<title>Use binary names instead of absolute paths in calls to OS::execute.</title>
<updated>2017-10-13T14:45:24Z</updated>
<author>
<name>J08nY</name>
</author>
<published>2017-10-13T14:45:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b1252caa10b9016547e1a99f546254fa61b335b9'/>
<id>urn:sha1:b1252caa10b9016547e1a99f546254fa61b335b9</id>
<content type='text'>
Now that #12009 is merged, we should let the system find the binary on
the users $PATH and don't assume we know where to look for them in
different distributions.
</content>
</entry>
<entry>
<title>Drop unusued LEGACYGL_ENABLED check</title>
<updated>2017-10-12T22:18:04Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-10-12T22:18:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=79e247d74e775c2fe75d1dd499240e8782f0f44b'/>
<id>urn:sha1:79e247d74e775c2fe75d1dd499240e8782f0f44b</id>
<content type='text'>
[ci skip]
</content>
</entry>
<entry>
<title>Merge pull request #12010 from eska014/jseval</title>
<updated>2017-10-11T20:36:52Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-10-11T20:36:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3e681227ab851bde466457f9d4ff6e800b7ef51a'/>
<id>urn:sha1:3e681227ab851bde466457f9d4ff6e800b7ef51a</id>
<content type='text'>
Improve JavaScript calls, allow passing byte arrays to GDScript</content>
</entry>
<entry>
<title>Improve JavaScript calls</title>
<updated>2017-10-10T23:14:07Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2017-10-10T21:37:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5e06d3d81451ae739c6bd29cab93afada61074b9'/>
<id>urn:sha1:5e06d3d81451ae739c6bd29cab93afada61074b9</id>
<content type='text'>
 - Allow returning ArrayBuffer and views as PoolByteArray
 - Return real_t for integral numbers
 - Read all color channels as 0.0 - 1.0 floating point numbers
</content>
</entry>
<entry>
<title>Merge pull request #11775 from endragor/android-keyboard-input</title>
<updated>2017-10-10T18:22:06Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-10-10T18:22:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=547cc8b7abba1543bf211163cfc8bcb102c158c0'/>
<id>urn:sha1:547cc8b7abba1543bf211163cfc8bcb102c158c0</id>
<content type='text'>
Improve input handling on Android</content>
</entry>
<entry>
<title>Merge pull request #11926 from RameshRavone/patch-11</title>
<updated>2017-10-09T13:05:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-10-09T13:05:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cb7e4aa6d46ec247c7fc41104e4459a062cce77c'/>
<id>urn:sha1:cb7e4aa6d46ec247c7fc41104e4459a062cce77c</id>
<content type='text'>
flatDir support [Android] (Master)

[ci skip]</content>
</entry>
<entry>
<title>Merge pull request #11878 from endragor/gradle-repository-urls</title>
<updated>2017-10-09T10:40:31Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-10-09T10:40:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=321ae21d5fb0b4cef63b0515dcdee60766ae304f'/>
<id>urn:sha1:321ae21d5fb0b4cef63b0515dcdee60766ae304f</id>
<content type='text'>
Use additional repositories for gradle build dependencies too

[ci skip]</content>
</entry>
<entry>
<title>Merge pull request #11826 from endragor/fix-game-center-player-id</title>
<updated>2017-10-09T10:23:48Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-10-09T10:23:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7e05d249e6756f8d6c4cd5963043072ec1529f61'/>
<id>urn:sha1:7e05d249e6756f8d6c4cd5963043072ec1529f61</id>
<content type='text'>
Fix returning Game Center player ID</content>
</entry>
<entry>
<title>Merge pull request #11824 from endragor/ios-logging</title>
<updated>2017-10-09T10:23:34Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-10-09T10:23:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ad85acfe31dedf6937a2f0ba707968b44ef82dbe'/>
<id>urn:sha1:ad85acfe31dedf6937a2f0ba707968b44ef82dbe</id>
<content type='text'>
Fix logging on iOS</content>
</entry>
<entry>
<title>Merge pull request #11810 from marcelofg55/osx_export_improv</title>
<updated>2017-10-09T10:20:39Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-10-09T10:20:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e8b9cca6147e2ea1aa0f9091460755c1e5ede3d7'/>
<id>urn:sha1:e8b9cca6147e2ea1aa0f9091460755c1e5ede3d7</id>
<content type='text'>
OS X export code improvements</content>
</entry>
</feed>
