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<title>godot.git/platform, branch feature/gridmap-used-cells</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform?h=feature%2Fgridmap-used-cells</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform?h=feature%2Fgridmap-used-cells'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-09-26T15:04:04Z</updated>
<entry>
<title>Reduce gcc lto build time by telling the linker to</title>
<updated>2017-09-26T15:04:04Z</updated>
<author>
<name>Felix M. Cobos</name>
</author>
<published>2017-09-26T12:22:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ec644ccb69dae13c173d69cb26b9a59ae20854e3'/>
<id>urn:sha1:ec644ccb69dae13c173d69cb26b9a59ae20854e3</id>
<content type='text'>
use the number of jobs indicated by -j
</content>
</entry>
<entry>
<title>Merge pull request #11567 from QuLogic/scons-var-types</title>
<updated>2017-09-25T20:44:05Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-25T20:44:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=78aa7b382a8b1c80e0e2b01e02ff0acb2942e2e1'/>
<id>urn:sha1:78aa7b382a8b1c80e0e2b01e02ff0acb2942e2e1</id>
<content type='text'>
Add types to scons command-line options</content>
</entry>
<entry>
<title>Use BoolVariable in platform-specific options.</title>
<updated>2017-09-25T18:36:30Z</updated>
<author>
<name>Elliott Sales de Andrade</name>
</author>
<published>2017-09-25T04:37:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3e69d19116e8d0d64fcbb096d925249e5d3596ed'/>
<id>urn:sha1:3e69d19116e8d0d64fcbb096d925249e5d3596ed</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use BoolVariable for module options.</title>
<updated>2017-09-25T18:36:30Z</updated>
<author>
<name>Elliott Sales de Andrade</name>
</author>
<published>2017-09-25T04:27:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be675eb0332ccf660a81df51701146997ef9fcb'/>
<id>urn:sha1:5be675eb0332ccf660a81df51701146997ef9fcb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use BoolVariable for third-party options.</title>
<updated>2017-09-25T18:36:30Z</updated>
<author>
<name>Elliott Sales de Andrade</name>
</author>
<published>2017-09-25T04:22:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=45a9a680a3cf54d4f43c46c3ec43a108ee62b834'/>
<id>urn:sha1:45a9a680a3cf54d4f43c46c3ec43a108ee62b834</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use BoolVariable in target/component/advanced options.</title>
<updated>2017-09-25T18:36:02Z</updated>
<author>
<name>Elliott Sales de Andrade</name>
</author>
<published>2017-09-25T04:04:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ffab67b8daea8e3379824105439eba8226b72fde'/>
<id>urn:sha1:ffab67b8daea8e3379824105439eba8226b72fde</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use EnumVariable for choice-based build options.</title>
<updated>2017-09-25T18:36:01Z</updated>
<author>
<name>Elliott Sales de Andrade</name>
</author>
<published>2017-09-25T03:06:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f9e463bce2607c5136acc79ecd495f8b62b8e5ad'/>
<id>urn:sha1:f9e463bce2607c5136acc79ecd495f8b62b8e5ad</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Enhance iOS export</title>
<updated>2017-09-25T17:18:08Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2017-09-04T13:10:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f5b3b24c22186f50b3e57fc162ef9790f288c704'/>
<id>urn:sha1:f5b3b24c22186f50b3e57fc162ef9790f288c704</id>
<content type='text'>
 - The export process now builds complete .ipa on macOS, instead of just
   creating XCode project.

 - The project includes Capabilities games usually require: Game Center,
   Push Notifications, In-App Purchase.

 - Icons and launch screens can be specified in export preset.
</content>
</entry>
<entry>
<title>Merge pull request #11519 from hpvb/fix-gcc-lto</title>
<updated>2017-09-24T11:32:00Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-24T11:32:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4ac7f5acf98ad08fb826979a0baa3d5e731a73a3'/>
<id>urn:sha1:4ac7f5acf98ad08fb826979a0baa3d5e731a73a3</id>
<content type='text'>
Fix gcc lto

[ci skip]</content>
</entry>
<entry>
<title>Removed get_resource_dir from osx platform</title>
<updated>2017-09-24T09:37:22Z</updated>
<author>
<name>BastiaanOlij</name>
</author>
<published>2017-09-24T09:37:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9d04f89beba547a7723d45ce9582adec59319b7a'/>
<id>urn:sha1:9d04f89beba547a7723d45ce9582adec59319b7a</id>
<content type='text'>
</content>
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