<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/platform, branch 3.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform?h=3.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform?h=3.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-03-01T20:15:35Z</updated>
<entry>
<title>Fixed Windows ignoring minimized/maximized status set by user</title>
<updated>2018-03-01T20:15:35Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2018-02-26T20:38:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=61fd30c00e2f43bc4fe2e5a6f04e3fb38b05f000'/>
<id>urn:sha1:61fd30c00e2f43bc4fe2e5a6f04e3fb38b05f000</id>
<content type='text'>
(cherry picked from commit f8da9550f4946d438dc1a9074d039ea7a446c293)
</content>
</entry>
<entry>
<title>Fix server build on FreeBSD</title>
<updated>2018-03-01T20:12:28Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2018-03-01T00:25:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=44b206a3fa1c3b16041ee77ace409b20ac64664b'/>
<id>urn:sha1:44b206a3fa1c3b16041ee77ace409b20ac64664b</id>
<content type='text'>
(cherry picked from commit 8f9914bd94fced7f60dff40e14fe734203d7c5d4)
</content>
</entry>
<entry>
<title>Fix various valgrind reported uninitialized variable uses</title>
<updated>2018-03-01T20:06:31Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-02-28T20:55:13Z</published>
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<id>urn:sha1:675899a521422a97835660b5a7b09dad851884d0</id>
<content type='text'>
(cherry picked from commit d702d7b335c0c9305e75131770c0ea739b70d813)
</content>
</entry>
<entry>
<title>Fix intermittent audio driver crash during startup on Android</title>
<updated>2018-03-01T20:05:15Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2018-03-01T10:40:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=61a9ef5d81acad525cb1c98829b6be4e11f8bef0'/>
<id>urn:sha1:61a9ef5d81acad525cb1c98829b6be4e11f8bef0</id>
<content type='text'>
set_pause can be called before the driver is initialized, and there
already is a check for that. The problem is that the 'active' field
was not initialied in the constructor, which lead to it having an
undefined value.

(cherry picked from commit c10749d51f2b77eb1b38909d790e7d3895a97364)
</content>
</entry>
<entry>
<title>Android: Mark GLES3 as required in the manifest</title>
<updated>2018-02-27T12:33:59Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-02-27T12:33:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a4b077a0ba3944e0e3b06c45e9bb5bcdcf6e7612'/>
<id>urn:sha1:a4b077a0ba3944e0e3b06c45e9bb5bcdcf6e7612</id>
<content type='text'>
Fixes #17076.

(cherry picked from commit 7d09e6540afdf69d3610661145d13090a3d9d18a)
</content>
</entry>
<entry>
<title>Add missing return statements (iOS and server).</title>
<updated>2018-02-26T23:06:01Z</updated>
<author>
<name>bruvzg</name>
</author>
<published>2018-02-24T23:11:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=48ed52184d9d96159a1bf06be313dcf5bc869bbe'/>
<id>urn:sha1:48ed52184d9d96159a1bf06be313dcf5bc869bbe</id>
<content type='text'>
(cherry picked from commit e3c2778d7ecf84d362bae74b93572e7775171cad)
</content>
</entry>
<entry>
<title>Refactor version macros and fix related bugs</title>
<updated>2018-02-24T00:34:34Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-02-23T18:48:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d79a7a27735fde30a843bbd931a663ffaa5884c9'/>
<id>urn:sha1:d79a7a27735fde30a843bbd931a663ffaa5884c9</id>
<content type='text'>
The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were
several places hardcoding their own variant of the version string, potentially
with bugs (e.g. forgetting the patch number when defined).

The new logic defines:

- VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1)
- VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch',
  depending on whether the latter is defined (e.g. 3.1.4)
- VERSION_FULL_CONFIG, which contains the version status (e.g. stable)
  and the module-specific suffix (e.g. mono)
- VERSION_FULL_BUILD, same as above but with build/reference name
  (e.g. official, custom_build, mageia, etc.)
  Note: Slight change here, as the previous format had the build name
  *before* the module-specific suffix; now it's after
- VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed
  with "Godot v" for readability

Bugs fixed thanks to that:

- Export templates version matching now properly takes VERSION_PATCH
  into account by relying on VERSION_FULL_CONFIG.
- ClassDB hash no longer takes the build name into account, but limits
  itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant
  for the API hash).
- Docs XML no longer hardcode the VERSION_STATUS, this was annoying.
- Small cleanup in Windows .rc file thanks to new macros.

(cherry picked from commit 23ebae01dc7e3df9c842ca7d017f7b233837721d)
</content>
</entry>
<entry>
<title>server: Add support for statically linking libgcc and libstdc++</title>
<updated>2018-02-22T18:06:36Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-02-22T18:06:11Z</published>
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<id>urn:sha1:689dfcd9ec5ad8aceabd96aaadf6eb57a31e62e4</id>
<content type='text'>
(cherry picked from commit be7bfdfac30b3772fde6058d470b81b480f03be7)
</content>
</entry>
<entry>
<title>Fix typos with codespell</title>
<updated>2018-02-22T11:17:06Z</updated>
<author>
<name>luz.paz</name>
</author>
<published>2018-02-21T16:30:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=751806b5c7c2b63c47d228664c3425b6f3fdb5ac'/>
<id>urn:sha1:751806b5c7c2b63c47d228664c3425b6f3fdb5ac</id>
<content type='text'>
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```

(cherry picked from commit 612ab4bbc6f2396f4dcd68c3f142f7dfa2f5f0a5)
</content>
</entry>
<entry>
<title>Add dummy audio driver, fix dummy rasterizer</title>
<updated>2018-02-21T20:49:10Z</updated>
<author>
<name>K. S. Ernest (iFire) Lee</name>
</author>
<published>2018-02-13T01:36:03Z</published>
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<id>urn:sha1:bbfec2a7cc51909d1b95f90df028bc6195196fca</id>
<content type='text'>
(cherry picked from commit 4e1923a931a3d849563bbe5d6fe4a52277daf090)
</content>
</entry>
</feed>
