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<title>godot.git/platform, branch 3.0.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform?h=3.0.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform?h=3.0.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-02-24T00:34:34Z</updated>
<entry>
<title>Refactor version macros and fix related bugs</title>
<updated>2018-02-24T00:34:34Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-02-23T18:48:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d79a7a27735fde30a843bbd931a663ffaa5884c9'/>
<id>urn:sha1:d79a7a27735fde30a843bbd931a663ffaa5884c9</id>
<content type='text'>
The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were
several places hardcoding their own variant of the version string, potentially
with bugs (e.g. forgetting the patch number when defined).

The new logic defines:

- VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1)
- VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch',
  depending on whether the latter is defined (e.g. 3.1.4)
- VERSION_FULL_CONFIG, which contains the version status (e.g. stable)
  and the module-specific suffix (e.g. mono)
- VERSION_FULL_BUILD, same as above but with build/reference name
  (e.g. official, custom_build, mageia, etc.)
  Note: Slight change here, as the previous format had the build name
  *before* the module-specific suffix; now it's after
- VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed
  with "Godot v" for readability

Bugs fixed thanks to that:

- Export templates version matching now properly takes VERSION_PATCH
  into account by relying on VERSION_FULL_CONFIG.
- ClassDB hash no longer takes the build name into account, but limits
  itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant
  for the API hash).
- Docs XML no longer hardcode the VERSION_STATUS, this was annoying.
- Small cleanup in Windows .rc file thanks to new macros.

(cherry picked from commit 23ebae01dc7e3df9c842ca7d017f7b233837721d)
</content>
</entry>
<entry>
<title>server: Add support for statically linking libgcc and libstdc++</title>
<updated>2018-02-22T18:06:36Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-02-22T18:06:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=689dfcd9ec5ad8aceabd96aaadf6eb57a31e62e4'/>
<id>urn:sha1:689dfcd9ec5ad8aceabd96aaadf6eb57a31e62e4</id>
<content type='text'>
(cherry picked from commit be7bfdfac30b3772fde6058d470b81b480f03be7)
</content>
</entry>
<entry>
<title>Fix typos with codespell</title>
<updated>2018-02-22T11:17:06Z</updated>
<author>
<name>luz.paz</name>
</author>
<published>2018-02-21T16:30:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=751806b5c7c2b63c47d228664c3425b6f3fdb5ac'/>
<id>urn:sha1:751806b5c7c2b63c47d228664c3425b6f3fdb5ac</id>
<content type='text'>
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```

(cherry picked from commit 612ab4bbc6f2396f4dcd68c3f142f7dfa2f5f0a5)
</content>
</entry>
<entry>
<title>Add dummy audio driver, fix dummy rasterizer</title>
<updated>2018-02-21T20:49:10Z</updated>
<author>
<name>K. S. Ernest (iFire) Lee</name>
</author>
<published>2018-02-13T01:36:03Z</published>
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<id>urn:sha1:bbfec2a7cc51909d1b95f90df028bc6195196fca</id>
<content type='text'>
(cherry picked from commit 4e1923a931a3d849563bbe5d6fe4a52277daf090)
</content>
</entry>
<entry>
<title>Fixes to OS_Server and DummyRasterizer to match new signatures</title>
<updated>2018-02-21T20:48:58Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2018-01-09T10:08:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8849377f6d64e92c80cff98b53746719de78f45b'/>
<id>urn:sha1:8849377f6d64e92c80cff98b53746719de78f45b</id>
<content type='text'>
(cherry picked from commit 2de10aa4679a2a5612a7d7939dbd8e74a4caa886)
</content>
</entry>
<entry>
<title>server platform now compiles and run on linux.</title>
<updated>2018-02-21T20:48:46Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2017-12-27T00:31:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=149ffcb1a48f423aa9af0fa32f819483f0bf0754'/>
<id>urn:sha1:149ffcb1a48f423aa9af0fa32f819483f0bf0754</id>
<content type='text'>
Seems to also be able to do exports of some demos I tried.

(cherry picked from commit 6784d743f72f66e0e07343bdb326fa42c9f0f43c)
</content>
</entry>
<entry>
<title>Flush HTTPClient response data only on request/close in HTML5 platform</title>
<updated>2018-02-19T21:42:38Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2018-02-17T16:49:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a423adbee6fa9baa11ceb7a2eaf04d6b0de11826'/>
<id>urn:sha1:a423adbee6fa9baa11ceb7a2eaf04d6b0de11826</id>
<content type='text'>
(cherry picked from commit 98039909f202aac2795ead44104b56f7609059d8)
</content>
</entry>
<entry>
<title>Warn when polling HTTPClient synchronously in HTML5 platform</title>
<updated>2018-02-19T21:42:31Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2018-02-17T16:42:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c5b5fd61d4594561d18e74993bb015a17925a83d'/>
<id>urn:sha1:c5b5fd61d4594561d18e74993bb015a17925a83d</id>
<content type='text'>
(cherry picked from commit ca9fa9cca8a27f14a7b0178d6abf573815722996)
</content>
</entry>
<entry>
<title>Disable insecure HTTP methods CONNECT and TRACE in HTML5 platform</title>
<updated>2018-02-19T21:42:22Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2018-02-17T15:56:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5bb269d01dd11c9336ece79d6177249b5bedadf0'/>
<id>urn:sha1:5bb269d01dd11c9336ece79d6177249b5bedadf0</id>
<content type='text'>
(cherry picked from commit 2cd7bc04ea9a99510c26113a81f8371be5b1f49f)
</content>
</entry>
<entry>
<title>Fix HTML5 HTTPClient response header retrieval</title>
<updated>2018-02-19T21:42:08Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2018-02-16T04:38:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d5535d935754637c013be8145aacbebf2b13e267'/>
<id>urn:sha1:d5535d935754637c013be8145aacbebf2b13e267</id>
<content type='text'>
(cherry picked from commit 8a21f27f540750a76f19fcfb7d7a9d5e7f03f771)
</content>
</entry>
</feed>
