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<title>godot.git/platform, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-27T22:32:05Z</updated>
<entry>
<title>Merge pull request #16081 from djgaspa/dll-directory</title>
<updated>2018-01-27T22:32:05Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-27T22:32:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f12e8568d43de853e0b98588e7f132a61a92fc45'/>
<id>urn:sha1:f12e8568d43de853e0b98588e7f132a61a92fc45</id>
<content type='text'>
Fix remove_dll_directory crash when cookie is null</content>
</entry>
<entry>
<title>Fix macOS build after #16092</title>
<updated>2018-01-26T20:39:08Z</updated>
<author>
<name>bruvzg</name>
</author>
<published>2018-01-26T20:39:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=24b01fe70c7dee1283bbb148a33ab9ac9e95893a'/>
<id>urn:sha1:24b01fe70c7dee1283bbb148a33ab9ac9e95893a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Make separate debug symbols opt-in</title>
<updated>2018-01-26T19:46:56Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-01-26T19:46:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c6d9a7665acdd5785760eee0c69bd1d2a53b6b90'/>
<id>urn:sha1:c6d9a7665acdd5785760eee0c69bd1d2a53b6b90</id>
<content type='text'>
This adds a separate_debug_symbols option to the x11, windows, and osx
targets. This will default to adding normal debugging symbols to the
artifacts and only splits them when separate_debug_symbols=yes on the
Scons command line.
</content>
</entry>
<entry>
<title>Bullet: allow unbundling only if &gt; 2.87</title>
<updated>2018-01-26T18:17:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-26T18:17:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9ba5fb87f009faea406e3968f4d88234752d635b'/>
<id>urn:sha1:9ba5fb87f009faea406e3968f4d88234752d635b</id>
<content type='text'>
Looks like we are using cutting edge methods which are not even
if the current stable 2.87.
</content>
</entry>
<entry>
<title>Fix remove_dll_directory crash when cookie is null</title>
<updated>2018-01-26T11:30:02Z</updated>
<author>
<name>djgaspa</name>
</author>
<published>2018-01-26T10:48:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=18e66a28bcda227e212d43bebaf09bd8ad34d3f2'/>
<id>urn:sha1:18e66a28bcda227e212d43bebaf09bd8ad34d3f2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #16059 from eska014/html5-notls</title>
<updated>2018-01-25T08:14:50Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-25T08:14:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8afe5b4d9fa50d807f79006ab457c41e4de83247'/>
<id>urn:sha1:8afe5b4d9fa50d807f79006ab457c41e4de83247</id>
<content type='text'>
Disable OpenSSL module in HTML5 platform by default</content>
</entry>
<entry>
<title>Disable OpenSSL module in HTML5 platform by default</title>
<updated>2018-01-25T08:07:07Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2018-01-25T08:07:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4a3aaaf27666d6eed2cf3bf41e1adddfdedb2dfc'/>
<id>urn:sha1:4a3aaaf27666d6eed2cf3bf41e1adddfdedb2dfc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Silence verbose stderr info message on X11</title>
<updated>2018-01-24T20:49:11Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-24T20:35:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=94f315df0153574dcafd0d8f3fcbb39762914cfb'/>
<id>urn:sha1:94f315df0153574dcafd0d8f3fcbb39762914cfb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix HTML5 JS API setResizeCanvasOnStart</title>
<updated>2018-01-24T04:08:35Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2018-01-24T03:29:07Z</published>
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<id>urn:sha1:dcc55bad20e8538819e3daac4a23ba9d05d25bcd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix horizontal scroll for windows platform</title>
<updated>2018-01-20T20:15:58Z</updated>
<author>
<name>binbitten</name>
</author>
<published>2018-01-20T20:15:58Z</published>
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<id>urn:sha1:017a8521c0e333240448182bd2aa6a6fb3cc5047</id>
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</content>
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