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<title>godot.git/platform, branch 2.1.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform?h=2.1.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform?h=2.1.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-08-27T12:11:45Z</updated>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:11:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:11:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9d598833d2e284b57458ade9d27b9433588339ef'/>
<id>urn:sha1:9d598833d2e284b57458ade9d27b9433588339ef</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Free memory when Main::setup returns an error</title>
<updated>2017-08-27T11:02:15Z</updated>
<author>
<name>Wilson E. Alvarez</name>
</author>
<published>2017-08-24T00:54:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=48b85347c614cbcb45f9715ccd290616f86ba6e5'/>
<id>urn:sha1:48b85347c614cbcb45f9715ccd290616f86ba6e5</id>
<content type='text'>
(cherry picked from commit bd257153dc9748bd9ab3f580437c3a28cc5348ab)
</content>
</entry>
<entry>
<title>Allow building fat binaries with osxcross</title>
<updated>2017-08-27T11:00:24Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2017-08-23T13:44:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cc9d701658af2aca9a890c23cc7e1dfd737750a5'/>
<id>urn:sha1:cc9d701658af2aca9a890c23cc7e1dfd737750a5</id>
<content type='text'>
(cherry picked from commit d7f08ead4e09c106ef9a3c1f9aec9492dfcad683)
</content>
</entry>
<entry>
<title>Workaround missing WM_TOUCH on mingw-w64 &lt; 4.0</title>
<updated>2017-08-27T10:36:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-18T18:46:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5bcfe43a14334642fc045fa79d1128ccb3f32e58'/>
<id>urn:sha1:5bcfe43a14334642fc045fa79d1128ccb3f32e58</id>
<content type='text'>
Upstream bug report: https://sourceforge.net/p/mingw-w64/bugs/460/

(cherry picked from commit 2ed87f33cf0ba91ecda081be3fd4231071a9c19e)
</content>
</entry>
<entry>
<title>Buildsystem: Prevent building X11/server with GCC 6+</title>
<updated>2017-08-27T09:11:35Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T09:10:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a6805f37d30a9ad008bdcd1a3d41ad4be4082ae3'/>
<id>urn:sha1:a6805f37d30a9ad008bdcd1a3d41ad4be4082ae3</id>
<content type='text'>
This is due to a Godot bug which is now fixed in the master branch, but would require
too much work for a short-lived branch such as 2.1. Building release binaries with GCC 6+
will trigger segfaults due to UB when dereferencing pointers with Object::cast_to.

In theory this check should also be made for Windows cross-compilation with MinGW,
but I am more concerned about Linux distros shipping broken binaries than adventurous
cross-compilers hitting a wall.
</content>
</entry>
<entry>
<title>WinRT: Remove unneeded include</title>
<updated>2017-08-25T22:52:20Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2017-08-25T22:52:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=40a778a7099757a96a0792e74f95a01e9b503fc8'/>
<id>urn:sha1:40a778a7099757a96a0792e74f95a01e9b503fc8</id>
<content type='text'>
Fix #10642
</content>
</entry>
<entry>
<title>Fix y axis for set_window_position on OS X</title>
<updated>2017-08-21T18:36:55Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-08-21T18:36:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e3394fc43726177bc11ab44948d2c35c7aa9884d'/>
<id>urn:sha1:e3394fc43726177bc11ab44948d2c35c7aa9884d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed issues with borderless windows on Windows</title>
<updated>2017-08-20T15:22:14Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-08-20T15:22:14Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e0a243385b86682a7c8ad986e7633d2cbde95b82'/>
<id>urn:sha1:e0a243385b86682a7c8ad986e7633d2cbde95b82</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix build for osx</title>
<updated>2017-08-19T07:47:15Z</updated>
<author>
<name>Vasiliy Makarov</name>
</author>
<published>2017-08-19T07:47:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d37d9aea8ed03d52c7f84997cb58c3d537c17b41'/>
<id>urn:sha1:d37d9aea8ed03d52c7f84997cb58c3d537c17b41</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add closest_power_of_2 func and implement mix_rate/latency on OS X</title>
<updated>2017-08-18T15:10:21Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-08-18T15:10:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=647c4ae5bf9b64e78b8ff0fd36c8aa610f2a814b'/>
<id>urn:sha1:647c4ae5bf9b64e78b8ff0fd36c8aa610f2a814b</id>
<content type='text'>
</content>
</entry>
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