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<title>godot.git/platform, branch 2.1.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform?h=2.1.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform?h=2.1.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-04-09T12:03:52Z</updated>
<entry>
<title>Style: Apply clang-format (3.9.1) to Obj-C++ files</title>
<updated>2017-04-09T12:03:52Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-09T11:38:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a27876d5ac59bab4a4250cd5e6aa1b7809e06b53'/>
<id>urn:sha1:a27876d5ac59bab4a4250cd5e6aa1b7809e06b53</id>
<content type='text'>
</content>
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<entry>
<title>Merge pull request #8311 from BastiaanOlij/format_mm_2.1</title>
<updated>2017-04-08T14:49:51Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-08T14:49:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4b561e3e04aba9e4a248862c06154e495a56f48f'/>
<id>urn:sha1:4b561e3e04aba9e4a248862c06154e495a56f48f</id>
<content type='text'>
Spaces to tabs and layout adjustments on .mm files</content>
</entry>
<entry>
<title>Revert "8145 - Mouse Position is unknown until first mouse event on X11 &amp; Win"</title>
<updated>2017-04-08T09:28:25Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-08T09:28:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7f32db5ac9143deb2afe918fd3aee791c101481e'/>
<id>urn:sha1:7f32db5ac9143deb2afe918fd3aee791c101481e</id>
<content type='text'>
This reverts commit e5d63aaece5310aee39ba1da9a595fc7a8410a50.
Same reasoning as #8291.
</content>
</entry>
<entry>
<title>Spaces to tabs and layout adjustments on .mm files</title>
<updated>2017-04-07T23:47:13Z</updated>
<author>
<name>BastiaanOlij</name>
</author>
<published>2017-04-07T23:47:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=33ea9fc4a73e4f80b40878d68eb2d0c595d1c322'/>
<id>urn:sha1:33ea9fc4a73e4f80b40878d68eb2d0c595d1c322</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Style: Fix some badly formatted files</title>
<updated>2017-04-07T23:42:41Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T23:42:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2491754de799ecb886c49e757332c1f0fc6f9478'/>
<id>urn:sha1:2491754de799ecb886c49e757332c1f0fc6f9478</id>
<content type='text'>
</content>
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<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:45:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:45:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e9b045d9e572ff7a211b604d6400f35003bae327'/>
<id>urn:sha1:e9b045d9e572ff7a211b604d6400f35003bae327</id>
<content type='text'>
</content>
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<entry>
<title>Merge pull request #8273 from RandomShaper/fix-android-x86-2.1</title>
<updated>2017-04-05T20:27:58Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-05T20:27:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f71da5c8c5d536f32d9d9023e1b622526f1a0b93'/>
<id>urn:sha1:f71da5c8c5d536f32d9d9023e1b622526f1a0b93</id>
<content type='text'>
Fix crash on Android-x86 (2.1)</content>
</entry>
<entry>
<title>Fix crash on Android-x86</title>
<updated>2017-04-05T20:16:04Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-04-05T20:16:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=212fca0c50101ab981930d2823d244ebbfd1516a'/>
<id>urn:sha1:212fca0c50101ab981930d2823d244ebbfd1516a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>8145 - Mouse Position is unknown until first mouse event on X11 &amp; Win</title>
<updated>2017-04-05T06:08:08Z</updated>
<author>
<name>Sergey Pusnei</name>
</author>
<published>2017-03-28T01:37:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e5d63aaece5310aee39ba1da9a595fc7a8410a50'/>
<id>urn:sha1:e5d63aaece5310aee39ba1da9a595fc7a8410a50</id>
<content type='text'>
- X11 update input-&gt;pos on EnterNotify
- X11 &amp; Win call first-time events processing before main initialization

(cherry picked from commit c79e998d1f12b281530b15d3015e7128418c8a60)
</content>
</entry>
<entry>
<title>Update build.gradle.template</title>
<updated>2017-04-05T06:07:01Z</updated>
<author>
<name>Ramesh Ravone</name>
</author>
<published>2017-03-25T12:11:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1c17e5b38d180a35be24104456f6d87c50c10b8c'/>
<id>urn:sha1:1c17e5b38d180a35be24104456f6d87c50c10b8c</id>
<content type='text'>
Updating project repository,
added jcenter() since Android Studio uses it by default.

https://www.jfrog.com/knowledge-base/why-should-i-use-jcenter-over-maven-central/
(cherry picked from commit 77c81a21d84d30b2b78027821db45a53d583762f)
</content>
</entry>
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