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<title>godot.git/platform, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform?h=2.1.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-01-16T14:51:43Z</updated>
<entry>
<title>Fix bug in windows TCP poll function</title>
<updated>2017-01-16T14:51:43Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2017-01-16T14:25:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8322c1aa644e2edf778b6b8fe404043dd673cef1'/>
<id>urn:sha1:8322c1aa644e2edf778b6b8fe404043dd673cef1</id>
<content type='text'>
Bug introduced when implementing TCP disconnection detection.
(too much yank-paste).
Fixes #7545

(cherry picked from commit c356ec5e8bf1ecaa5acedc204d613c4d1c2db3db)
</content>
</entry>
<entry>
<title>Improvements to scons defined WINVER/_WIN32_WINNT</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2016-11-03T04:20:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9c8ecb45f8516a2d45c18c50093887448d8a64e8'/>
<id>urn:sha1:9c8ecb45f8516a2d45c18c50093887448d8a64e8</id>
<content type='text'>
(cherry picked from commit 65483d57bf322f847ecb1ab906e8f4fac49f2557)
</content>
</entry>
<entry>
<title>Detect bits when building with MinGW</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-01-10T16:08:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8a5596322d586007d66c90b25ef2dd09d196fdfa'/>
<id>urn:sha1:8a5596322d586007d66c90b25ef2dd09d196fdfa</id>
<content type='text'>
(cherry picked from commit 460f030b738eb055d915e246a61f7740fe14f57b)
</content>
</entry>
<entry>
<title>Windows: Define _WIN32_WINRT to 0x0600 (Vista)</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-08T19:41:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d66740175eef6f67f2edb364533fa71eaad5ceb7'/>
<id>urn:sha1:d66740175eef6f67f2edb364533fa71eaad5ceb7</id>
<content type='text'>
Passed as a compiler define to be sure it is always define before windows.h
is loaded. This means that Godot officially requires Vista API or later, it will
not work on Windows XP or earlier.

Also fix a bogus check for Windows 7 API.

(cherry picked from commit 6323779596dea0db7f58afef7d3d3d5588ef20cb)
</content>
</entry>
<entry>
<title>x11: Improve logic for cross-dependencies between freetype, zlib and libpng</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-08T16:13:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5672852351d9d47c848bafad14bb031f176b8558'/>
<id>urn:sha1:5672852351d9d47c848bafad14bb031f176b8558</id>
<content type='text'>
Fixes #7373.

(cherry picked from commit d945c4e58ea1b49db3e0e96be46751b2d7fa808a)
</content>
</entry>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>fix for crash when no ALSA or Pulse installed on linux</title>
<updated>2017-01-12T18:15:27Z</updated>
<author>
<name>Gustav Lund</name>
</author>
<published>2016-12-12T07:26:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f10a78e5c0fbc75f60991189e203bdf675cb4a71'/>
<id>urn:sha1:f10a78e5c0fbc75f60991189e203bdf675cb4a71</id>
<content type='text'>
(cherry picked from commit 2495e8a9410d8b6e21628ea26814148617d5327f)
</content>
</entry>
<entry>
<title>Fix console output for MinGW compilers</title>
<updated>2017-01-12T18:15:27Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-28T14:12:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5b27f05e7e4aa1b21e775f9876b6089dbaf8b491'/>
<id>urn:sha1:5b27f05e7e4aa1b21e775f9876b6089dbaf8b491</id>
<content type='text'>
Reworked patch from @jay3d (#7116).
(cherry picked from commit f28ff8a20888f49cc744d0cc3b8455cfb1cf6874)
</content>
</entry>
<entry>
<title>Add alert window on Android</title>
<updated>2017-01-12T18:15:26Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-11-28T01:20:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2e74bdab351afdabd1f97d6815abfa6b4dec3d55'/>
<id>urn:sha1:2e74bdab351afdabd1f97d6815abfa6b4dec3d55</id>
<content type='text'>
(cherry picked from commit 9a20068ab7108357c78e9ac00eb90a3d72da7651)
</content>
</entry>
<entry>
<title>Set minimum version to 10.9 building OSX</title>
<updated>2017-01-12T18:15:26Z</updated>
<author>
<name>BastiaanOlij</name>
</author>
<published>2016-11-24T13:55:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ef009a8b9111a140ddf7fdd28607689e379249c7'/>
<id>urn:sha1:ef009a8b9111a140ddf7fdd28607689e379249c7</id>
<content type='text'>
(cherry picked from commit da5651fbb9a52ae98775ca5631e160c9d7fd157e)
</content>
</entry>
</feed>
