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<title>godot.git/platform, branch 2.0.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform?h=2.0.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform?h=2.0.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-07-08T23:01:31Z</updated>
<entry>
<title>OSX export: Default to fat format, make it an enum</title>
<updated>2016-07-08T23:01:31Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-08T22:46:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=af3cf7806e9443739becf68eefed1bb24f3ef1c0'/>
<id>urn:sha1:af3cf7806e9443739becf68eefed1bb24f3ef1c0</id>
<content type='text'>
Since we want to distribute only the fat binary in the official templates, this should
make it work out of the box. 32 bits and 64 bits options are still available for people
that want them, but will throw an error if the binaries are not in the template zip.

(cherry picked from commit 02aeac12d1e0638ad223190b2eb5c6845090b4ed)
</content>
</entry>
<entry>
<title>added "arch" parameter, made iphone use it to build isim</title>
<updated>2016-07-08T22:54:22Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2016-06-22T19:15:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=687248bbf4fcb45d94411fab4a8a0e545fe7ca18'/>
<id>urn:sha1:687248bbf4fcb45d94411fab4a8a0e545fe7ca18</id>
<content type='text'>
(cherry picked from commit 10c512e46d57034b2fd6f408e0fec37f17e972e5)
</content>
</entry>
<entry>
<title>iOS simulator: merge into iphone detect.py</title>
<updated>2016-07-08T22:54:16Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-22T07:00:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6d6b14d112660eb6a17974acb0f41e9c01ace4b9'/>
<id>urn:sha1:6d6b14d112660eb6a17974acb0f41e9c01ace4b9</id>
<content type='text'>
Fixes #4489

(cherry picked from commit dc8c14548833d6d1ffe209ecc37e442bc5259b3f)
</content>
</entry>
<entry>
<title>Pass mouse position to Input singleton in web export</title>
<updated>2016-07-08T19:27:00Z</updated>
<author>
<name>eska</name>
</author>
<published>2016-07-08T18:09:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a9a8bb281d0dce664906eb378d4b3f5ed778791c'/>
<id>urn:sha1:a9a8bb281d0dce664906eb378d4b3f5ed778791c</id>
<content type='text'>
(cherry picked from commit 4beeff94335938ba0249aea69c4e47024b08bf64)
</content>
</entry>
<entry>
<title>Avoid crash if setting modifiers fails, closes #5158</title>
<updated>2016-07-08T17:28:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-08T14:26:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6e7db99614f6f15bbf925c738de5e124b767c9b2'/>
<id>urn:sha1:6e7db99614f6f15bbf925c738de5e124b767c9b2</id>
<content type='text'>
(cherry picked from commit 7e3044981ef3ed2a71270e331f2a36f57d5ec0c5)
</content>
</entry>
<entry>
<title>Fix crash when null value through jni on android</title>
<updated>2016-07-08T17:01:36Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-07-04T19:41:46Z</published>
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<id>urn:sha1:8aeacd935c005be27c3c34aa9e8cc616ec5e6ddd</id>
<content type='text'>
(cherry picked from commit b09dbaa78e716078806fdf1f88dea279d7d3c257)
</content>
</entry>
<entry>
<title>Windows: prevent freeze while moving or resizing the game window.</title>
<updated>2016-07-08T16:56:28Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2016-07-01T13:31:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7589307911063d904952d957c8c55ff94e56b96f'/>
<id>urn:sha1:7589307911063d904952d957c8c55ff94e56b96f</id>
<content type='text'>
When moving or resizing the window, Windows spins up a seperate event-loop, effectively blocking the normal one.
To work around this, we're starting a timer that will continue sending WM_TIMER messages which we can use to keep the mainloop running.

fixes #4695

(cherry picked from commit 6856c5249104d2b69fe297ff7546092e3bb23555)
</content>
</entry>
<entry>
<title>Fix compiling for X11 on non-86, this fixes #5444</title>
<updated>2016-07-08T16:33:27Z</updated>
<author>
<name>Ferdinand Thiessen</name>
</author>
<published>2016-06-27T01:03:42Z</published>
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<id>urn:sha1:406daa8f7fd3757b548f199b72f987291abdc2d0</id>
<content type='text'>
(cherry picked from commit 9e751178eb45d048d6edafdd13663fd2dea047f9)
</content>
</entry>
<entry>
<title>Fix visual server error when minimizing the window</title>
<updated>2016-07-08T16:33:13Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-06-26T21:31:31Z</published>
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<id>urn:sha1:694120210a6bb9f71f89a2650be8c91bff876d52</id>
<content type='text'>
(cherry picked from commit bf44275b1af5f8757162ebbd81bdbccdfcf61a26)
</content>
</entry>
<entry>
<title>Changes X11 res_name to "Godot_Engine"</title>
<updated>2016-07-08T16:16:09Z</updated>
<author>
<name>paper-pauper</name>
</author>
<published>2016-06-25T05:15:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3ff466770a74ecc2c08dd4b30ac531ecf58a0db1'/>
<id>urn:sha1:3ff466770a74ecc2c08dd4b30ac531ecf58a0db1</id>
<content type='text'>
Add additional/alternative WM_CLASS; only affects the game window, avoids redundancy and allows finer control in WMs (#5265)
(cherry picked from commit dd1ad3175715d7a1eea089a4d9ecec8cb3a516fd)
</content>
</entry>
</feed>
