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<title>godot.git/platform, branch 2.0.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform?h=2.0.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform?h=2.0.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-05-12T07:05:32Z</updated>
<entry>
<title>OS.get_screen_size now returns the correct value on OSX</title>
<updated>2016-05-12T07:05:32Z</updated>
<author>
<name>marcelofg55</name>
</author>
<published>2016-05-11T14:44:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2bd6e2402bbfbadca5f93f0cf4f482edf3f55dc4'/>
<id>urn:sha1:2bd6e2402bbfbadca5f93f0cf4f482edf3f55dc4</id>
<content type='text'>
(cherry picked from commit b697de92efab8ddd9796a1f396cebfb159be11b0)
</content>
</entry>
<entry>
<title>Fix windows 64-bits build.</title>
<updated>2016-05-06T09:12:31Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-05-03T19:29:32Z</published>
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<id>urn:sha1:4f57e532b885fd359935510ee95438727cc1462c</id>
<content type='text'>
The change in `tools/doc/doc_data.cpp` is needed because the MSVC
compiler does not support variable length arrays.

Fix #4113

(cherry picked from commit 9424c6c58f0b33f06807936958978e907574a845)
</content>
</entry>
<entry>
<title>Fixes 64 bit MSVC builds, disables bits parameter</title>
<updated>2016-05-06T09:12:23Z</updated>
<author>
<name>Aleksandar Danilovic</name>
</author>
<published>2016-04-10T00:59:51Z</published>
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<id>urn:sha1:3449c81bdbf186e5e74be3d9ad9b5e8be4b010ec</id>
<content type='text'>
Also Enables automatic detection of architecture for the MSVC compilers.
Builds without assembly optimisations for x64
Closes issue #3098

Signed-off-by: Aleksandar Danilovic &lt;greatgames.alexandar@gmail.com&gt;
(cherry picked from commit 7762e1afe60d6cf3ae310a4cf0af0e25ae5d18c6)
</content>
</entry>
<entry>
<title>Fixed behavior of OS.set_window_resizable</title>
<updated>2016-05-06T09:10:57Z</updated>
<author>
<name>Mattias Cibien</name>
</author>
<published>2016-05-03T13:56:38Z</published>
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<id>urn:sha1:b3404c8c444a393cb878610c5a275918984f4a0c</id>
<content type='text'>
Should fix #4428.
 * Minimize button is not hidden anymore
(cherry picked from commit 8fb7280f39600b1fec6f5a88fba29aecb0caa9b4)
</content>
</entry>
<entry>
<title>OSX: Fix lib suffix for Android lib (#4499)</title>
<updated>2016-05-01T10:28:20Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-05-01T09:38:15Z</published>
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<id>urn:sha1:d29087cc537815340fa7483a3d251df3329b0599</id>
<content type='text'>
Fixes #1452.
(cherry picked from commit 94274b9ab517aac175d205636f8561ff76d45eda)
</content>
</entry>
<entry>
<title>Implement OS.get_process_ID for Windows</title>
<updated>2016-05-01T10:27:04Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-04-29T16:57:57Z</published>
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<id>urn:sha1:f0337637004d7edfb0fd0067e54712efb1f380ee</id>
<content type='text'>
Based on code by @ratsdiov.
Closes #1733

(cherry picked from commit 2cd8e86aa016fe8c61a48889529aa81284f6d889)
</content>
</entry>
<entry>
<title>Fix launching from .app on OSX</title>
<updated>2016-04-29T16:05:39Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2016-04-29T13:45:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=227604a566ba4cde8520404345e88b112401474d'/>
<id>urn:sha1:227604a566ba4cde8520404345e88b112401474d</id>
<content type='text'>
(cherry picked from commit 6962fd91c6c03ceec91e8f25242ca5c638dfea03)
</content>
</entry>
<entry>
<title>Move export GUI debug toggle to export settings window</title>
<updated>2016-04-29T05:43:23Z</updated>
<author>
<name>eska</name>
</author>
<published>2016-04-28T00:39:52Z</published>
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<id>urn:sha1:91461b588da8881e0b54795ac35397e8211a75b7</id>
<content type='text'>
(cherry picked from commit ab4caa79538750d7557308dd4f83d6b17d9bdd22)
</content>
</entry>
<entry>
<title>NACL removal: fix leftover</title>
<updated>2016-04-27T21:17:18Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-04-27T21:17:18Z</published>
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<id>urn:sha1:084ce221d73b0b7666080a9357f3a993e6c4700c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Drop NACL platform</title>
<updated>2016-04-27T18:18:59Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-04-25T16:55:31Z</published>
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<id>urn:sha1:1bd2145e34b3c6b249f150eb1e8f13b8ff7aec39</id>
<content type='text'>
It's no longer maintained and Chrome-specific, so it's not a viable solution
to deploy Godot games in browsers. The current prefered alternative is asm.js
(platform/javascript), and we're looking forward to WebAssembly.

(cherry picked from commit ec606f94dc259cd4d22b11e9147789b87ed73738)
</content>
</entry>
</feed>
