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<title>godot.git/platform, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=2.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=2.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-04-06T16:46:53Z</updated>
<entry>
<title>memdelete 'joy_thread' + 'joy_mutex' on ::~joystick_linux()</title>
<updated>2016-04-06T16:46:53Z</updated>
<author>
<name>MSC</name>
</author>
<published>2016-04-03T17:24:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4220ffbd8ef2d7b493cb39f1e3f574bfcfe9de7a'/>
<id>urn:sha1:4220ffbd8ef2d7b493cb39f1e3f574bfcfe9de7a</id>
<content type='text'>
(cherry picked from commit 391095e0efe075268b892ff47a5885f5a6e2706f)
</content>
</entry>
<entry>
<title>Add support for gnu-libstc++-4.9 needed by recent NDK versions</title>
<updated>2016-04-02T21:05:18Z</updated>
<author>
<name>blubee</name>
</author>
<published>2016-03-20T09:22:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=aac3b9db5cb3be1155dd46aa588f0ae5cf18ba16'/>
<id>urn:sha1:aac3b9db5cb3be1155dd46aa588f0ae5cf18ba16</id>
<content type='text'>
The 4.9 version is the default one, people can still build using 4.8
with older NDK versions by setting the (optional) NDK_TARGET
and NDK_TARGET_X86 environment variables.

(cherry picked from commit a0fb5b5f95f0d4ce90766301ddce4e5f199fb125)
</content>
</entry>
<entry>
<title>Remove trailing spaces</title>
<updated>2016-04-02T20:19:40Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-04-02T18:26:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bac8248316f8aaf2890a5c7a4add2f3a562e5891'/>
<id>urn:sha1:bac8248316f8aaf2890a5c7a4add2f3a562e5891</id>
<content type='text'>
(cherry picked from commit 0a5472e697dee57956c2583a50bc5cf5faada5d8)
</content>
</entry>
<entry>
<title>Expose android/shutdown_adb_on_exit parameter and default to true</title>
<updated>2016-04-02T20:14:20Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-03-20T10:51:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5caf6ad8b910abfa4014e1a66d2417c590578639'/>
<id>urn:sha1:5caf6ad8b910abfa4014e1a66d2417c590578639</id>
<content type='text'>
It was added in 30d0ca9 for the Steam build but only enabled
when parsing a ._sc_ file that would define it.
It is now available for all users to toggle, in and outside of Steam.

Fixes #4073.

(cherry picked from commit c58494038702876403687e5b76a100f077b8d9b3)
</content>
</entry>
<entry>
<title>Add -r flag to adb install for keep app user data</title>
<updated>2016-04-02T20:12:12Z</updated>
<author>
<name>sanikoyes</name>
</author>
<published>2016-03-18T10:11:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=05c620b7ad8633ac52249a17ebb137c635ef3a35'/>
<id>urn:sha1:05c620b7ad8633ac52249a17ebb137c635ef3a35</id>
<content type='text'>
(cherry picked from commit 9e026fecef94c5bc52ecddf6db5ec60c76b2e3be)
</content>
</entry>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-04-02T20:03:48Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=424a1046664eb1dc8138ccb886ba1c1967c3caa4'/>
<id>urn:sha1:424a1046664eb1dc8138ccb886ba1c1967c3caa4</id>
<content type='text'>
(cherry picked from commit 4a4f2479146aa33e235ed57cde311efda68d3c8f)
</content>
</entry>
<entry>
<title>osx: fix inverted horizontal scrolling</title>
<updated>2016-04-02T19:57:26Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-03-07T10:24:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=827f4a895a10a900bdff710c84df7acdf3fef047'/>
<id>urn:sha1:827f4a895a10a900bdff710c84df7acdf3fef047</id>
<content type='text'>
(cherry picked from commit 02eddbf7dae761c7763119271bb5cca5c0059c03)
</content>
</entry>
<entry>
<title>Added relative paths for DirAccess::remove()</title>
<updated>2016-03-05T12:35:48Z</updated>
<author>
<name>Zher Huei Lee</name>
</author>
<published>2016-03-01T10:40:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c850fa73316a2f4905e9d250f7966c82e74e208f'/>
<id>urn:sha1:c850fa73316a2f4905e9d250f7966c82e74e208f</id>
<content type='text'>
Follows similar behaviour to DirAccess::rename()

(cherry picked from commit d7052ddba334de3df1190837c6d8589b48799965)
</content>
</entry>
<entry>
<title>html5: workaround for echo key events.</title>
<updated>2016-03-05T12:35:36Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-03-04T19:26:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=afd75013f9349240ab0899ba7e2a5e8f0eed8929'/>
<id>urn:sha1:afd75013f9349240ab0899ba7e2a5e8f0eed8929</id>
<content type='text'>
(cherry picked from commit 352db6b17eaed84fef930723a67c6fba40a4b099)
</content>
</entry>
<entry>
<title>fix gradle build on windows</title>
<updated>2016-03-05T11:56:19Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-03-02T03:15:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=95e46e6eac1ea526b0eaaaf26f218bb30e34aab3'/>
<id>urn:sha1:95e46e6eac1ea526b0eaaaf26f218bb30e34aab3</id>
<content type='text'>
(cherry picked from commit d6cc887627de8868d88fe93968978a90f243c8e1)
</content>
</entry>
</feed>
