<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/platform, branch 2.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform?h=2.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform?h=2.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-02-19T05:05:49Z</updated>
<entry>
<title>Reject any native video player calls on iOS that point to files within .pck archives.</title>
<updated>2016-02-19T05:05:49Z</updated>
<author>
<name>Aren Villanueva</name>
</author>
<published>2016-02-19T04:09:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7b25641813b950e1e81a84e7b0392dcbddfb1011'/>
<id>urn:sha1:7b25641813b950e1e81a84e7b0392dcbddfb1011</id>
<content type='text'>
Fix the paths for both res:// and user:// specified video files.
</content>
</entry>
<entry>
<title>Rename KEY_KP_SUBSTRACT to KEY_KP_SUBTRACT</title>
<updated>2016-02-17T22:01:27Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-02-17T21:59:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=130f8fa1936f672ec34fd0270e1d2c0577f95eed'/>
<id>urn:sha1:130f8fa1936f672ec34fd0270e1d2c0577f95eed</id>
<content type='text'>
The former name was incorrect in English, though for us latin lovers it's an understandable mistake.
Second part of and closes #3626.
</content>
</entry>
<entry>
<title>Merge pull request #3715 from Hinsbart/libudev_include</title>
<updated>2016-02-15T17:56:38Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-02-15T17:56:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3cf16adf3c9d83303989e4281010919a5696b4b8'/>
<id>urn:sha1:3cf16adf3c9d83303989e4281010919a5696b4b8</id>
<content type='text'>
X11: include libudev only on udev builds</content>
</entry>
<entry>
<title>include libudev only on udev builds</title>
<updated>2016-02-15T14:09:48Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-02-15T14:09:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=306518730078c0e4d8beb6d5d9afb90437de437f'/>
<id>urn:sha1:306518730078c0e4d8beb6d5d9afb90437de437f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>adding xcode project template</title>
<updated>2016-02-14T21:18:47Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2016-02-14T21:15:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ad405ade17630c927e06530dbbaad4e730193774'/>
<id>urn:sha1:ad405ade17630c927e06530dbbaad4e730193774</id>
<content type='text'>
</content>
</entry>
<entry>
<title>x11: make dependancy on libudev optional</title>
<updated>2016-02-14T14:13:11Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-02-14T14:13:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b350ece864633013d7b59197945f304c20fa5c42'/>
<id>urn:sha1:b350ece864633013d7b59197945f304c20fa5c42</id>
<content type='text'>
</content>
</entry>
<entry>
<title>win: fix xinput triggers not resetting correctly</title>
<updated>2016-02-12T14:06:50Z</updated>
<author>
<name>Hondres</name>
</author>
<published>2016-02-12T14:06:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1fb9cc377fe05a6f631a9fcb306aa4f9d2e23b79'/>
<id>urn:sha1:1fb9cc377fe05a6f631a9fcb306aa4f9d2e23b79</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix platform bb10 compilation</title>
<updated>2016-02-11T01:39:06Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-02-11T01:39:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=274f57feea5374500f513802f92efc08a165c8d3'/>
<id>urn:sha1:274f57feea5374500f513802f92efc08a165c8d3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #3428 from Hinsbart/android-gamepad</title>
<updated>2016-02-08T23:09:02Z</updated>
<author>
<name>punto-</name>
</author>
<published>2016-02-08T23:09:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b6b33e8886c4e1515164925dddf55d9ee687456f'/>
<id>urn:sha1:b6b33e8886c4e1515164925dddf55d9ee687456f</id>
<content type='text'>
support gamepad remapping on android</content>
</entry>
<entry>
<title>Added constant to retrieve Windows' Documents path</title>
<updated>2016-02-07T17:54:25Z</updated>
<author>
<name>Franco Eusébio Garcia</name>
</author>
<published>2016-02-05T18:24:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=68e2cd8caa0335c01f24a0d5d78753bf5ae65cd6'/>
<id>urn:sha1:68e2cd8caa0335c01f24a0d5d78753bf5ae65cd6</id>
<content type='text'>
According to MSDN's
documentation (https://msdn.microsoft.com/en-us/library/windows/desktop/bb762181(v=vs.85).aspx),
CSIDL_PERSONAL represents the default path to Windows Document's folder:

"Previous to Version 6.0. The file system directory used to physically
store a user's common repository of documents. A typical path is
C:\Documents and Settings\username\My Documents. This should be
distinguished from the virtual My Documents folder in the namespace. To
access that virtual folder, use SHGetFolderLocation, which returns the
ITEMIDLIST for the virtual location, or refer to the technique described
in Managing the File System."
</content>
</entry>
</feed>
