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<title>godot.git/platform, branch 1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform?h=1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform?h=1.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2015-05-18T15:45:53Z</updated>
<entry>
<title>fix a crash situation when starting a thread and other small fixes</title>
<updated>2015-05-18T15:45:53Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-18T15:45:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f220183e40cb100cdfb8158c5217076377a62980'/>
<id>urn:sha1:f220183e40cb100cdfb8158c5217076377a62980</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix crash on help, closes #1873</title>
<updated>2015-05-17T17:17:57Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-17T17:17:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6e85ee3a4303cee9029ec26b6584b7e1603aef05'/>
<id>urn:sha1:6e85ee3a4303cee9029ec26b6584b7e1603aef05</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix multitouch release problem</title>
<updated>2015-05-15T04:40:34Z</updated>
<author>
<name>vipsbpig</name>
</author>
<published>2015-05-15T04:40:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bc3afc8ed8659c1aea2fa349a7d826f7f01e39ef'/>
<id>urn:sha1:bc3afc8ed8659c1aea2fa349a7d826f7f01e39ef</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Change windows build to use CFlag /Od so that you get the full debug experience. Without this flag set,  Visual Studio lets you use breakpoints, but the watch and locals is pretty much useless.</title>
<updated>2015-05-09T21:46:59Z</updated>
<author>
<name>Antony</name>
</author>
<published>2015-05-09T21:46:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9e14f971bc7e6d364d89a34f28e7c0c2017d16f5'/>
<id>urn:sha1:9e14f971bc7e6d364d89a34f28e7c0c2017d16f5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #1826 from eehrich/master</title>
<updated>2015-05-07T23:02:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-07T23:02:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c99813dc38cc79b37529cdd98dc2bc2c3ff69edc'/>
<id>urn:sha1:c99813dc38cc79b37529cdd98dc2bc2c3ff69edc</id>
<content type='text'>
Reviewed compiler warnings: fixed some bugs and formal stuff. (2nd try)</content>
</entry>
<entry>
<title>Better OS X fullscreen support, without the nasty startup effect</title>
<updated>2015-05-06T10:53:55Z</updated>
<author>
<name>Ricardo Pérez</name>
</author>
<published>2015-05-06T10:53:55Z</published>
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<id>urn:sha1:979b931995df4c7da80702ce9652862267b1023d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #1818 from ricpelo/ricpelo-patch-5</title>
<updated>2015-05-06T07:36:57Z</updated>
<author>
<name>punto-</name>
</author>
<published>2015-05-06T07:36:57Z</published>
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<id>urn:sha1:fbd98391315573a29c36099dfadc4c2cdeb42ba6</id>
<content type='text'>
Really fixes fullscreen mode in OS X, even during startup</content>
</entry>
<entry>
<title>optional formal changes</title>
<updated>2015-05-05T23:22:31Z</updated>
<author>
<name>ehriche</name>
</author>
<published>2015-05-05T22:56:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=897a1aade5332753d9fda950d80495798cdc85b4'/>
<id>urn:sha1:897a1aade5332753d9fda950d80495798cdc85b4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Really fixes fullscreen mode in OS X, even during startup</title>
<updated>2015-05-05T10:02:47Z</updated>
<author>
<name>Ricardo Pérez</name>
</author>
<published>2015-05-05T10:02:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1d619fad86d0f74afa783b63864b16c12e34d173'/>
<id>urn:sha1:1d619fad86d0f74afa783b63864b16c12e34d173</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fixes issue #1693 winmain and main unicode</title>
<updated>2015-05-04T18:26:49Z</updated>
<author>
<name>yg2f</name>
</author>
<published>2015-05-04T18:26:49Z</published>
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<id>urn:sha1:43c41fc9f9f96a2e30224a2b454af109ce07fbb1</id>
<content type='text'>
makes WinMain() and main() accepts unicode characters into arguments
</content>
</entry>
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