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<title>godot.git/platform, branch 1.1-rc2</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform?h=1.1-rc2</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform?h=1.1-rc2'/>
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<updated>2015-05-04T18:26:49Z</updated>
<entry>
<title>fixes issue #1693 winmain and main unicode</title>
<updated>2015-05-04T18:26:49Z</updated>
<author>
<name>yg2f</name>
</author>
<published>2015-05-04T18:26:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=43c41fc9f9f96a2e30224a2b454af109ce07fbb1'/>
<id>urn:sha1:43c41fc9f9f96a2e30224a2b454af109ce07fbb1</id>
<content type='text'>
makes WinMain() and main() accepts unicode characters into arguments
</content>
</entry>
<entry>
<title>Merge remote-tracking branch 'origin/master'</title>
<updated>2015-05-04T16:24:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-04T16:24:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fbbe7dcdfbd09fc6ef5614dea2183481a27e4f4e'/>
<id>urn:sha1:fbbe7dcdfbd09fc6ef5614dea2183481a27e4f4e</id>
<content type='text'>
Conflicts:
	drivers/windows/dir_access_windows.cpp
</content>
</entry>
<entry>
<title>small unicode fixes</title>
<updated>2015-05-04T16:12:05Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-04T16:12:05Z</published>
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<id>urn:sha1:7f5b744b92256e42aa3c700ee88d8318732935c6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #1792 from swenner/static_analysis_fixes</title>
<updated>2015-05-04T01:53:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-04T01:53:30Z</published>
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<id>urn:sha1:c631d597adca37bcd80a604e430fd9c5f0cc45bc</id>
<content type='text'>
Static analysis fixes</content>
</entry>
<entry>
<title>Merge pull request #1800 from antonyjones67/VSGenerator</title>
<updated>2015-05-04T01:52:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-04T01:52:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=795ccf0e14e2a7f24fd28537f056ff4e26fa71e2'/>
<id>urn:sha1:795ccf0e14e2a7f24fd28537f056ff4e26fa71e2</id>
<content type='text'>
Added Visual Studio project generation. Use "vsproj=yes" in command line...</content>
</entry>
<entry>
<title>Added Visual Studio project generation. Use "vsproj=yes" in command line. This does not set up NMAKE properly.</title>
<updated>2015-05-03T21:18:56Z</updated>
<author>
<name>Antony Jones</name>
</author>
<published>2015-05-03T21:18:56Z</published>
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<id>urn:sha1:2a4da03f103448a69c48ee66e415f8dd2d617f58</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fixed broken comment block</title>
<updated>2015-05-03T00:04:30Z</updated>
<author>
<name>Simon Wenner</name>
</author>
<published>2015-05-03T00:04:30Z</published>
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<id>urn:sha1:bd08cd7fd2b309d0aa0af310f485ea056424fdd5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-fixed godot icon for android</title>
<updated>2015-05-02T02:21:27Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-02T02:21:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=524d9fad59cd596bb291648c8c2e1b4a46fb2d02'/>
<id>urn:sha1:524d9fad59cd596bb291648c8c2e1b4a46fb2d02</id>
<content type='text'>
-added a genname option to generate the name of android app
</content>
</entry>
<entry>
<title>-option to select arm and x86 architectures on android export (will not work with current templates, you have to make new and include both x86 and arm support)</title>
<updated>2015-05-02T01:45:32Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-02T01:45:32Z</published>
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<id>urn:sha1:61e90385f6cbeebb8d3d03c33078802c2fa11eda</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Fixed android export options (screen sizes, orientation should work)</title>
<updated>2015-05-02T00:13:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-02T00:13:20Z</published>
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<id>urn:sha1:1e422941c88105852cc376569b7aa92e7784f4cd</id>
<content type='text'>
-added functions to get mouse position in CanvasItem
</content>
</entry>
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