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<title>godot.git/platform, branch 1.1-rc1</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform?h=1.1-rc1</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform?h=1.1-rc1'/>
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<updated>2015-05-01T13:44:08Z</updated>
<entry>
<title>-Fixes from source code analyzizer, closes #1768</title>
<updated>2015-05-01T13:44:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-01T13:44:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4804462ee06c1b3e2d1b50b857ce8693d3c0936d'/>
<id>urn:sha1:4804462ee06c1b3e2d1b50b857ce8693d3c0936d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-some cleanups</title>
<updated>2015-04-30T13:06:18Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-30T13:06:18Z</published>
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<id>urn:sha1:21939ce08b042b8cfcff16da780a4595aac500cd</id>
<content type='text'>
-added tesselation function to curve and curve2d
</content>
</entry>
<entry>
<title>fixes in handling of DirAccess for resource path on Android, fixes #1447</title>
<updated>2015-04-28T12:38:07Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-28T12:38:07Z</published>
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<id>urn:sha1:c6dce44dd85c4ebae791756a76f6afbfbb0a5c28</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Changed Godot exit to be clean.</title>
<updated>2015-04-20T22:38:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-20T22:38:02Z</published>
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<id>urn:sha1:59154cccf9fcf814a21a2596993fb1b6777d3bb7</id>
<content type='text'>
-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731, fixes #755
</content>
</entry>
<entry>
<title>-fix local and global usage for DirAccess, fixes #791</title>
<updated>2015-04-18T23:11:33Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T23:11:33Z</published>
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<id>urn:sha1:1de1a04b78b65254aa41d7930947df82a121160c</id>
<content type='text'>
please test anyway..
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Added android immersive mode, fixes #303</title>
<updated>2015-04-17T19:18:46Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-17T19:18:46Z</published>
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<id>urn:sha1:b56badf77b652abca012dd4dbd4932a03e4139dd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>improved save path error messages for scene, textures and audio, fixes #1514</title>
<updated>2015-04-12T19:45:59Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-12T19:45:59Z</published>
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<id>urn:sha1:2dfa1279eaed14c4d42d431fc62f3e8c881c2d38</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Modified OSX11 to try alternative audio drivers if pulseaudio does not work or user dislikes lennart potering , fixes #1511</title>
<updated>2015-04-12T19:11:26Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-12T19:11:26Z</published>
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<id>urn:sha1:87c51b6fc0504e4943ee3edec5e0fa06097d8b96</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #1531 from vkbsb/h5_canvas_polygon_fix</title>
<updated>2015-04-07T23:22:58Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-07T23:22:58Z</published>
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<id>urn:sha1:b135cdbf05312211a81ad3405f154082d1c059e3</id>
<content type='text'>
H5 canvas polygon fix</content>
</entry>
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