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<title>godot.git/platform, branch 1.0-rc2</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform?h=1.0-rc2</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform?h=1.0-rc2'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2014-12-08T05:58:39Z</updated>
<entry>
<title>Update ios simulator build config file to build under new ios SDK</title>
<updated>2014-12-08T05:58:39Z</updated>
<author>
<name>marynate</name>
</author>
<published>2014-12-06T12:59:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=88f58c5c26b0dfb759400f20e104a86af3187cb1'/>
<id>urn:sha1:88f58c5c26b0dfb759400f20e104a86af3187cb1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>More Fixes</title>
<updated>2014-12-07T14:33:57Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-07T14:33:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=10b371516bfd88f354acde9a2b37cf854eb92780'/>
<id>urn:sha1:10b371516bfd88f354acde9a2b37cf854eb92780</id>
<content type='text'>
-=-=-=-=-=

-Bug in saving multinline text in xml fixed. #925
-typo in android export fixed. #930
</content>
</entry>
<entry>
<title>-Ability to ask for documents/pictures/etc system dirs.</title>
<updated>2014-12-02T17:02:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-02T17:02:41Z</published>
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<id>urn:sha1:e361e8539c889d3ca66e77ebb5d0ceb61d17f49d</id>
<content type='text'>
-Fixes to animationplayer
-fixes to collada importer
</content>
</entry>
<entry>
<title>-fix sound room params (was not working)</title>
<updated>2014-11-26T17:24:13Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-11-26T17:24:13Z</published>
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<id>urn:sha1:d70e16f72f2db8c299279fc2903f4308191f142e</id>
<content type='text'>
-fixes to DAE exporter
-ios fixes (video)
</content>
</entry>
<entry>
<title>missing navmesh demo and small fixes</title>
<updated>2014-11-19T14:33:15Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-11-19T14:33:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e709468bb13e795cff72b3e87198c61c5b1a2ee7'/>
<id>urn:sha1:e709468bb13e795cff72b3e87198c61c5b1a2ee7</id>
<content type='text'>
</content>
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<entry>
<title>NavMesh</title>
<updated>2014-11-17T10:46:11Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-11-17T10:46:11Z</published>
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<id>urn:sha1:d5cb758d36035fc35e960a466d0b370ff19e4f76</id>
<content type='text'>
-=-=-=-

-Fixed NavMesh API
-New NavMesh demo
-Support for animated Particles2D
-Fixes for native video playback on iOS
</content>
</entry>
<entry>
<title>UDP Fixes</title>
<updated>2014-11-13T03:53:12Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-11-13T03:53:12Z</published>
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<id>urn:sha1:abbea4d945bbb1114570c3b6c7f649e01ca8ebb8</id>
<content type='text'>
-=-=-=-=-

Curse the day I decided to port UDP code, as it ended up
being two nights of work.  At least It's done now (I hope).

-Fixed UDP Support, API seems stable
-Added UDP Chat demo (chat that can lose your packets, heh)
-Added helpers to areas and bodies to get list of collided bodies and contained bodies.
-Sped up screen/viewport capture code.
-Added code to save an image as PNG
-Small fix so scripts register their singletons after modules did.
</content>
</entry>
<entry>
<title>3D Import Import &amp; UDP</title>
<updated>2014-11-12T14:23:23Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-11-12T14:23:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6dd8768811cfca5bb831619d93cf870e5d20667f'/>
<id>urn:sha1:6dd8768811cfca5bb831619d93cf870e5d20667f</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-

-Animation Import filter support
-Animation Clip import support
-Animation Optimizer Fixes, Improvements and Visibile Options
-Extremely Experimental UDP support.
</content>
</entry>
<entry>
<title>Fix compilation error on 32-bit linux</title>
<updated>2014-11-09T09:09:41Z</updated>
<author>
<name>Gerold31</name>
</author>
<published>2014-11-09T09:09:41Z</published>
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<id>urn:sha1:ab0974448bacd736534e7027448fe8f8ebdc4b92</id>
<content type='text'>
</content>
</entry>
<entry>
<title>SceneMainLoop -&gt; SceneTree</title>
<updated>2014-11-06T00:20:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-11-06T00:20:42Z</published>
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<id>urn:sha1:0dbedd18fc62f700e92a4cf581e505d849bc47ad</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-=-=-=-

*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree

Other stuff:
-Shower of bullets demo
-Fixes all around
</content>
</entry>
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