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<title>godot.git/platform/x11, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/x11?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/x11?h=3.0-stable'/>
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<updated>2018-01-26T19:46:56Z</updated>
<entry>
<title>Make separate debug symbols opt-in</title>
<updated>2018-01-26T19:46:56Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-01-26T19:46:56Z</published>
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<id>urn:sha1:c6d9a7665acdd5785760eee0c69bd1d2a53b6b90</id>
<content type='text'>
This adds a separate_debug_symbols option to the x11, windows, and osx
targets. This will default to adding normal debugging symbols to the
artifacts and only splits them when separate_debug_symbols=yes on the
Scons command line.
</content>
</entry>
<entry>
<title>Bullet: allow unbundling only if &gt; 2.87</title>
<updated>2018-01-26T18:17:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-26T18:17:24Z</published>
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<id>urn:sha1:9ba5fb87f009faea406e3968f4d88234752d635b</id>
<content type='text'>
Looks like we are using cutting edge methods which are not even
if the current stable 2.87.
</content>
</entry>
<entry>
<title>Silence verbose stderr info message on X11</title>
<updated>2018-01-24T20:49:11Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-24T20:35:35Z</published>
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<id>urn:sha1:94f315df0153574dcafd0d8f3fcbb39762914cfb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>SCons: Allow unbundling bullet on Linux (only 2.87+)</title>
<updated>2018-01-13T14:16:22Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-13T14:16:11Z</published>
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<id>urn:sha1:e141845bfb3e12a9213c8682d5b2589ce5305f70</id>
<content type='text'>
</content>
</entry>
<entry>
<title>SCons: Fix usage of LD when we meant LINK</title>
<updated>2018-01-05T19:37:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-05T19:37:18Z</published>
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<id>urn:sha1:db49f35ab8d2bbcf5b97a58b8a2eff064b942881</id>
<content type='text'>
Also made LINK and CXXFLAGS configurable as command line options.
Note that LINK currently expects the *compiler* that will be used
for linking and will call its configured linker behind the scenes
(so g++, clang++, etc., not ld.gold). See #15364 for details.
</content>
</entry>
<entry>
<title>X11: Add missing return in OS_X11::initialize().</title>
<updated>2018-01-05T11:11:45Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2018-01-05T11:10:47Z</published>
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<id>urn:sha1:fab0d53f7ef94e0eaf8ad4f1dbe1f8746b0cfdd4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
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<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Change OS::initialize signature to return Error (fix segfault on x11)</title>
<updated>2018-01-04T14:15:55Z</updated>
<author>
<name>Emmanuel Leblond</name>
</author>
<published>2018-01-03T17:26:44Z</published>
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<id>urn:sha1:e315c94900be47e61152a2958011e14b7e635a3e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #15092 from guilhermefelipecgs/fix_infinite_loop_on_splash_screen</title>
<updated>2018-01-03T10:41:38Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-03T10:41:38Z</published>
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<id>urn:sha1:5019f5e29892638e1aa6a8f83b716de59799b7d9</id>
<content type='text'>
Fix infinite loop on splash screen on tiling windows managers</content>
</entry>
<entry>
<title>Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursor</title>
<updated>2018-01-03T07:35:59Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-03T07:35:59Z</published>
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<id>urn:sha1:6322b0bbb7fec1e6574f0bb09c99647472ef3a52</id>
<content type='text'>
Custom hardware-accelerated mouse cursor</content>
</entry>
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