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<title>godot.git/platform/x11, branch 2.1.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/x11?h=2.1.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/x11?h=2.1.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-08-27T12:11:45Z</updated>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:11:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:11:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9d598833d2e284b57458ade9d27b9433588339ef'/>
<id>urn:sha1:9d598833d2e284b57458ade9d27b9433588339ef</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Free memory when Main::setup returns an error</title>
<updated>2017-08-27T11:02:15Z</updated>
<author>
<name>Wilson E. Alvarez</name>
</author>
<published>2017-08-24T00:54:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=48b85347c614cbcb45f9715ccd290616f86ba6e5'/>
<id>urn:sha1:48b85347c614cbcb45f9715ccd290616f86ba6e5</id>
<content type='text'>
(cherry picked from commit bd257153dc9748bd9ab3f580437c3a28cc5348ab)
</content>
</entry>
<entry>
<title>Buildsystem: Prevent building X11/server with GCC 6+</title>
<updated>2017-08-27T09:11:35Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T09:10:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a6805f37d30a9ad008bdcd1a3d41ad4be4082ae3'/>
<id>urn:sha1:a6805f37d30a9ad008bdcd1a3d41ad4be4082ae3</id>
<content type='text'>
This is due to a Godot bug which is now fixed in the master branch, but would require
too much work for a short-lived branch such as 2.1. Building release binaries with GCC 6+
will trigger segfaults due to UB when dereferencing pointers with Object::cast_to.

In theory this check should also be made for Windows cross-compilation with MinGW,
but I am more concerned about Linux distros shipping broken binaries than adventurous
cross-compilers hitting a wall.
</content>
</entry>
<entry>
<title>X11: Do not force require system OpenSSL to build</title>
<updated>2017-07-30T22:14:04Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-07-30T22:14:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3a8550675f63b94554ddb967de66f379cf7a2ab3'/>
<id>urn:sha1:3a8550675f63b94554ddb967de66f379cf7a2ab3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix fullscreen on X11 for non-resizable windows</title>
<updated>2017-07-30T19:09:31Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-07-12T17:20:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4af2afe5b4bddaeaed1c0339045f81c7ee0f2159'/>
<id>urn:sha1:4af2afe5b4bddaeaed1c0339045f81c7ee0f2159</id>
<content type='text'>
(cherry picked from commit 11dbca419c89f97a538f8f6bc0c3723fa49b9b48)
</content>
</entry>
<entry>
<title>Workaround to allow pasting unicode characters from X selection.</title>
<updated>2017-07-24T23:27:27Z</updated>
<author>
<name>Jia Wang</name>
</author>
<published>2017-07-24T22:36:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5a5b6dcde001fe93cd840fc5b935b7ba36ae3633'/>
<id>urn:sha1:5a5b6dcde001fe93cd840fc5b935b7ba36ae3633</id>
<content type='text'>
Fixes #2491.
Fixes #9787.
</content>
</entry>
<entry>
<title>BuildSystem: generated files have .gen.ext</title>
<updated>2017-06-25T13:31:56Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-06-25T12:26:24Z</published>
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<id>urn:sha1:4a0dc529ce9d1dd35ffa9643351babb1fe0f12dc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>X11: Turn warning about not finding cursor theme into verbose output.</title>
<updated>2017-06-17T09:55:05Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-05-29T18:41:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c0747b22c3cbb3f6ac4f4709ea29d5daf0f08374'/>
<id>urn:sha1:c0747b22c3cbb3f6ac4f4709ea29d5daf0f08374</id>
<content type='text'>
Failing to get the cursor theme should not cause any issues since we're then using the default one anyway.
So I removed the warning and made it a verbose-only print instead, as people tend to mistake it for a real error..
(pretty much like `iCCP: known incorrect sRGB profile` :P)

(cherry picked from commit d6333066fcdc502fd7b2064008ddc2a491a54fc7)
</content>
</entry>
<entry>
<title>X11: Abort build if using OpenSSL 1.1.0+</title>
<updated>2017-05-06T17:01:33Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-05-06T17:00:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e3cf067845b4dd8336acb73b90e367e1ee17ab70'/>
<id>urn:sha1:e3cf067845b4dd8336acb73b90e367e1ee17ab70</id>
<content type='text'>
Workaround until #8624 is fixed.

(cherry picked from commit 29768010126edda76229c5b14c85e7d72f1880f4)
</content>
</entry>
<entry>
<title>Revert "8145 - Mouse Position is unknown until first mouse event on X11 &amp; Win"</title>
<updated>2017-04-08T09:28:25Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-08T09:28:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7f32db5ac9143deb2afe918fd3aee791c101481e'/>
<id>urn:sha1:7f32db5ac9143deb2afe918fd3aee791c101481e</id>
<content type='text'>
This reverts commit e5d63aaece5310aee39ba1da9a595fc7a8410a50.
Same reasoning as #8291.
</content>
</entry>
</feed>
