<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/platform/x11, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/x11?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/x11?h=2.1.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>x11: Improve logic for cross-dependencies between freetype, zlib and libpng</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-08T16:13:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5672852351d9d47c848bafad14bb031f176b8558'/>
<id>urn:sha1:5672852351d9d47c848bafad14bb031f176b8558</id>
<content type='text'>
Fixes #7373.

(cherry picked from commit d945c4e58ea1b49db3e0e96be46751b2d7fa808a)
</content>
</entry>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>fix for crash when no ALSA or Pulse installed on linux</title>
<updated>2017-01-12T18:15:27Z</updated>
<author>
<name>Gustav Lund</name>
</author>
<published>2016-12-12T07:26:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f10a78e5c0fbc75f60991189e203bdf675cb4a71'/>
<id>urn:sha1:f10a78e5c0fbc75f60991189e203bdf675cb4a71</id>
<content type='text'>
(cherry picked from commit 2495e8a9410d8b6e21628ea26814148617d5327f)
</content>
</entry>
<entry>
<title>png: Allow building shared freetype with bundled libpng</title>
<updated>2016-11-19T13:09:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-19T13:09:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a3582fa3cb11c785ecf61dd2b04656473864b27e'/>
<id>urn:sha1:a3582fa3cb11c785ecf61dd2b04656473864b27e</id>
<content type='text'>
This was the behaviour when building Godot 2.1, which allows to build against
Ubuntu 12.04 and its freetype that links old libpng12, while still bundling
libpng16.

(cherry picked from commit 4965ddfaa1536fb179d4b156d1ecb8a72a3c565f)
</content>
</entry>
<entry>
<title>Revert "libpng: Fix erroneously linking against libpng12 on old distros"</title>
<updated>2016-11-19T12:40:53Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-19T12:38:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=326978dcce2068f373d7c60540b3d7c5fa402303'/>
<id>urn:sha1:326978dcce2068f373d7c60540b3d7c5fa402303</id>
<content type='text'>
This reverts commits 5fa1bb331ad9be31dbfc752c7d19ccf7caeb8fa
and ec4be71fade1ee5c6171e323d09197f3bf528499.

Looks like Debian/Ubuntu are not even shipping libpng16 nowadays in their
stable releases, we'll have to go back to statically linking our own
libpng16 to wait for them to stop being 5 years behind everybody.

(cherry picked from commit c32766a482595256bc48155587a47f27848ac8ea)
</content>
</entry>
<entry>
<title>libpng: Fix erroneously linking against libpng12 on old distros</title>
<updated>2016-11-19T12:00:17Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-19T11:59:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=220bcbf7c0a09b508f18b72e187c7f2f3eadf863'/>
<id>urn:sha1:220bcbf7c0a09b508f18b72e187c7f2f3eadf863</id>
<content type='text'>
This bit us for 2.1.1 binaries built on Ubuntu 12.04 LTS where
libpng.pc apparently prioritizes libpng12.

(cherry picked from commit 5fa1bb331ad9be31dbfc752c7d19ccf7caeb8fa4)
</content>
</entry>
<entry>
<title>vsnc --&gt; vsync</title>
<updated>2016-11-15T07:34:43Z</updated>
<author>
<name>ISylvox</name>
</author>
<published>2016-11-08T14:06:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0413d85adddfce0a0d8b6bac0c6c6428e0479df8'/>
<id>urn:sha1:0413d85adddfce0a0d8b6bac0c6c6428e0479df8</id>
<content type='text'>
(cherry picked from commit b5c383fd61d554fa02c3e231dd1f92145d90e04e)
</content>
</entry>
<entry>
<title>scons: Reorder options for clarity</title>
<updated>2016-11-03T07:41:10Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-02T23:23:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ce54b6ea8b080085d66937750c8e729f862da3ea'/>
<id>urn:sha1:ce54b6ea8b080085d66937750c8e729f862da3ea</id>
<content type='text'>
Also prefix all thirdparty-related toggles with `builtin`.

(cherry picked from commit cc95d4448c6005c3007c8460f09b8be1595eb3c0)
</content>
</entry>
<entry>
<title>style: Fix PEP8 blank lines issues in Python files</title>
<updated>2016-11-02T21:29:36Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-02T21:29:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a7389217f8170dde67fa6bb50c1046ae4a5a9e5a'/>
<id>urn:sha1:a7389217f8170dde67fa6bb50c1046ae4a5a9e5a</id>
<content type='text'>
Done with `autopep8 --select=E3,W3`, fixes:

- E301 - Add missing blank line.
- E302 - Add missing 2 blank lines.
- E303 - Remove extra blank lines.
- E304 - Remove blank line following function decorator.
- E309 - Add missing blank line.
- W391 - Remove trailing blank lines.
</content>
</entry>
<entry>
<title>style: Fix PEP8 whitespace issues in Python files</title>
<updated>2016-11-02T21:28:28Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-02T21:28:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e259bf8bbb00c5555675892295ce50aa32695737'/>
<id>urn:sha1:e259bf8bbb00c5555675892295ce50aa32695737</id>
<content type='text'>
Done with `autopep8 --select=E2,W2`, fixes:

- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
</content>
</entry>
</feed>
