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<title>godot.git/platform/x11, branch 2.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/x11?h=2.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/x11?h=2.1-stable'/>
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<updated>2016-07-22T06:35:26Z</updated>
<entry>
<title>Merge pull request #5845 from hurikhan/x11_cleanup</title>
<updated>2016-07-22T06:35:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-22T06:35:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=82d18f4c1c468e58268f3d27db00c342205a1b60'/>
<id>urn:sha1:82d18f4c1c468e58268f3d27db00c342205a1b60</id>
<content type='text'>
Code cleanup in platform/x11</content>
</entry>
<entry>
<title>Code cleanup in platform/x11</title>
<updated>2016-07-21T19:11:34Z</updated>
<author>
<name>Mario Schlack</name>
</author>
<published>2016-07-21T19:11:34Z</published>
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<id>urn:sha1:503f9ab9d978254b88c74f8f8c1ee1c3abe2069e</id>
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</content>
</entry>
<entry>
<title>Implement OS.request_attention() for X11</title>
<updated>2016-07-21T17:40:36Z</updated>
<author>
<name>Mario Schlack</name>
</author>
<published>2016-07-21T17:40:36Z</published>
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<id>urn:sha1:d04ada397318bd895360b2000e2091a431854fb9</id>
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</content>
</entry>
<entry>
<title>remove GLU dependency, closes #3787</title>
<updated>2016-07-18T20:25:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-18T20:25:03Z</published>
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<id>urn:sha1:587826f879a1cf7a6ac578ae5cf5af160782d74f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>line/col label was changing size with each cursor move, forcing the GUI to resize upwards and costing considerably CPU usage.</title>
<updated>2016-07-09T17:56:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-09T17:54:44Z</published>
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<id>urn:sha1:864c0e84de9c2a2c5a030ec4ee167f3793e1e962</id>
<content type='text'>
It has been changed so it won't resize the UI when modified.
This will make the code editor feel a lot smoother.
</content>
</entry>
<entry>
<title>Avoid crash if setting modifiers fails, closes #5158</title>
<updated>2016-07-08T14:28:09Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-08T14:26:48Z</published>
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<id>urn:sha1:7e3044981ef3ed2a71270e331f2a36f57d5ec0c5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Removed unused variables (first pass)</title>
<updated>2016-07-07T21:15:03Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-03T21:19:22Z</published>
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<id>urn:sha1:b6ac91c0e6416eda0dec226c5dbe5716f293e4f6</id>
<content type='text'>
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
</content>
</entry>
<entry>
<title>Link libdl only on Linux, fix BSD build</title>
<updated>2016-07-04T16:39:27Z</updated>
<author>
<name>eska</name>
</author>
<published>2016-07-04T16:09:06Z</published>
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<id>urn:sha1:a2386bd2b2a3eed54e02d7609c3c99505ac293e0</id>
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</content>
</entry>
<entry>
<title>Fix compiling for X11 on non-86, this fixes #5444</title>
<updated>2016-06-27T01:03:42Z</updated>
<author>
<name>Ferdinand Thiessen</name>
</author>
<published>2016-06-27T01:03:42Z</published>
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<id>urn:sha1:9e751178eb45d048d6edafdd13663fd2dea047f9</id>
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</content>
</entry>
<entry>
<title>Changes X11 res_name to "Godot_Engine"</title>
<updated>2016-06-25T05:15:21Z</updated>
<author>
<name>paper-pauper</name>
</author>
<published>2016-06-25T05:15:21Z</published>
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<id>urn:sha1:dd1ad3175715d7a1eea089a4d9ecec8cb3a516fd</id>
<content type='text'>
Add additional/alternative WM_CLASS; only affects the game window, avoids redundancy and allows finer control in WMs (#5265)</content>
</entry>
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