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<title>godot.git/platform/x11, branch 2.0.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/x11?h=2.0.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/x11?h=2.0.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-07-08T17:28:54Z</updated>
<entry>
<title>Avoid crash if setting modifiers fails, closes #5158</title>
<updated>2016-07-08T17:28:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-08T14:26:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6e7db99614f6f15bbf925c738de5e124b767c9b2'/>
<id>urn:sha1:6e7db99614f6f15bbf925c738de5e124b767c9b2</id>
<content type='text'>
(cherry picked from commit 7e3044981ef3ed2a71270e331f2a36f57d5ec0c5)
</content>
</entry>
<entry>
<title>Fix compiling for X11 on non-86, this fixes #5444</title>
<updated>2016-07-08T16:33:27Z</updated>
<author>
<name>Ferdinand Thiessen</name>
</author>
<published>2016-06-27T01:03:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=406daa8f7fd3757b548f199b72f987291abdc2d0'/>
<id>urn:sha1:406daa8f7fd3757b548f199b72f987291abdc2d0</id>
<content type='text'>
(cherry picked from commit 9e751178eb45d048d6edafdd13663fd2dea047f9)
</content>
</entry>
<entry>
<title>Changes X11 res_name to "Godot_Engine"</title>
<updated>2016-07-08T16:16:09Z</updated>
<author>
<name>paper-pauper</name>
</author>
<published>2016-06-25T05:15:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3ff466770a74ecc2c08dd4b30ac531ecf58a0db1'/>
<id>urn:sha1:3ff466770a74ecc2c08dd4b30ac531ecf58a0db1</id>
<content type='text'>
Add additional/alternative WM_CLASS; only affects the game window, avoids redundancy and allows finer control in WMs (#5265)
(cherry picked from commit dd1ad3175715d7a1eea089a4d9ecec8cb3a516fd)
</content>
</entry>
<entry>
<title>GLEW: Define static + enabled and includes via SCons</title>
<updated>2016-06-24T22:24:09Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-07T17:59:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=66ce012ca621c8367105682249459af3251dbf49'/>
<id>urn:sha1:66ce012ca621c8367105682249459af3251dbf49</id>
<content type='text'>
This allows us not to have to hack our definitions in the upstream files,
making it easier to upgrade to newer versions in the future.

For the include paths to work, the headers are moved to a GL subfolder to
match their upstream location.

(cherry picked from commit 768e9252714b57421b5c893a8258469a14630a30)
</content>
</entry>
<entry>
<title>x11: Flush the X output buffer after changing mouse mode</title>
<updated>2016-04-27T06:48:23Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-04-12T14:20:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=52bf4a76b2138899f5b47f830847c53b8612882a'/>
<id>urn:sha1:52bf4a76b2138899f5b47f830847c53b8612882a</id>
<content type='text'>
(cherry picked from commit 5907a007dc2e9dd7c89649cfed42dbc0239e4b42)
</content>
</entry>
<entry>
<title>memdelete 'joy_thread' + 'joy_mutex' on ::~joystick_linux()</title>
<updated>2016-04-06T16:46:53Z</updated>
<author>
<name>MSC</name>
</author>
<published>2016-04-03T17:24:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4220ffbd8ef2d7b493cb39f1e3f574bfcfe9de7a'/>
<id>urn:sha1:4220ffbd8ef2d7b493cb39f1e3f574bfcfe9de7a</id>
<content type='text'>
(cherry picked from commit 391095e0efe075268b892ff47a5885f5a6e2706f)
</content>
</entry>
<entry>
<title>Remove trailing spaces</title>
<updated>2016-04-02T20:19:40Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-04-02T18:26:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bac8248316f8aaf2890a5c7a4add2f3a562e5891'/>
<id>urn:sha1:bac8248316f8aaf2890a5c7a4add2f3a562e5891</id>
<content type='text'>
(cherry picked from commit 0a5472e697dee57956c2583a50bc5cf5faada5d8)
</content>
</entry>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-04-02T20:03:48Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=424a1046664eb1dc8138ccb886ba1c1967c3caa4'/>
<id>urn:sha1:424a1046664eb1dc8138ccb886ba1c1967c3caa4</id>
<content type='text'>
(cherry picked from commit 4a4f2479146aa33e235ed57cde311efda68d3c8f)
</content>
</entry>
<entry>
<title>x11: fix joysticks not recognizing some buttons</title>
<updated>2016-02-27T14:27:15Z</updated>
<author>
<name>hinsbart</name>
</author>
<published>2016-02-24T11:18:30Z</published>
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<id>urn:sha1:f0ba9c7e78cf4c95a0f9eb2c3cb382f18c715660</id>
<content type='text'>
dpad on x360 pads with kernel &lt; 4.3 is working now
</content>
</entry>
<entry>
<title>Rename KEY_KP_SUBSTRACT to KEY_KP_SUBTRACT</title>
<updated>2016-02-17T22:01:27Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-02-17T21:59:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=130f8fa1936f672ec34fd0270e1d2c0577f95eed'/>
<id>urn:sha1:130f8fa1936f672ec34fd0270e1d2c0577f95eed</id>
<content type='text'>
The former name was incorrect in English, though for us latin lovers it's an understandable mistake.
Second part of and closes #3626.
</content>
</entry>
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