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<title>godot.git/platform/x11, branch 2.0-beta</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/x11?h=2.0-beta</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/x11?h=2.0-beta'/>
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<updated>2016-01-24T19:52:33Z</updated>
<entry>
<title>Change default window size for desktop</title>
<updated>2016-01-24T19:52:33Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-24T16:42:46Z</published>
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<id>urn:sha1:f4a39692b9a5e3792f8469d02d0ea61a91a98f2f</id>
<content type='text'>
Fix #3149
</content>
</entry>
<entry>
<title>Merge pull request #3272 from Hinsbart/joy-binding</title>
<updated>2016-01-12T06:59:19Z</updated>
<author>
<name>punto-</name>
</author>
<published>2016-01-12T06:59:19Z</published>
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<id>urn:sha1:7393e404521350cbb3e69ce87a19ee602ec2a7a4</id>
<content type='text'>
Add some joystick functions to input. Enables manipulation of mapping…</content>
</entry>
<entry>
<title>Enable ALSA driver in non-linux X11 when available</title>
<updated>2016-01-10T16:52:15Z</updated>
<author>
<name>eska</name>
</author>
<published>2016-01-10T16:24:23Z</published>
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<content type='text'>
</content>
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<entry>
<title>Fix pthread renaming in Open/FreeBSD</title>
<updated>2016-01-09T14:56:31Z</updated>
<author>
<name>eska</name>
</author>
<published>2016-01-09T14:56:31Z</published>
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<content type='text'>
</content>
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<entry>
<title>Add some joystick functions to input. Enables manipulation of mappings at runtime</title>
<updated>2016-01-07T23:40:41Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-01-07T23:40:41Z</published>
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<id>urn:sha1:c632c13c66db715b816390f0734f2b1839a7ff3e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Make joydev build using udev and evdev opt-out but blocking (linux)</title>
<updated>2016-01-06T18:21:37Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-01-06T07:46:05Z</published>
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<id>urn:sha1:a98aa0bbbeb2ffab54e257c771657c190e293c5e</id>
<content type='text'>
It is enabled by default, users have to specifically ask for it if they don't want gamepad support. If libudev or libevdev are missing, the build aborts and tells the user the reason and that they can disable gamepad support with the "gamepad=no" option.
</content>
</entry>
<entry>
<title>fix x11 crash on exit</title>
<updated>2016-01-05T22:35:54Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-01-05T22:35:54Z</published>
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<id>urn:sha1:c0e4d8fbfde19f741cb6e27aac9b4b2634c866e8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>having active items is pointless in input map</title>
<updated>2016-01-03T21:52:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-03T21:52:42Z</published>
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<id>urn:sha1:908f75c23fdd285523aeae3631b654f9b49c7b59</id>
<content type='text'>
</content>
</entry>
<entry>
<title>send axis events only once per frame on linux</title>
<updated>2016-01-03T01:24:43Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-01-03T01:24:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=17d664cf1d88244e8a7179c07b52b9d7fcd9b1bc'/>
<id>urn:sha1:17d664cf1d88244e8a7179c07b52b9d7fcd9b1bc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>make num_buttons local, no need to keep in joystick struct</title>
<updated>2016-01-02T02:52:44Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-01-02T02:52:44Z</published>
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<id>urn:sha1:c60e1648ba17489d5c762dcbe42d2019e540b0b9</id>
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</content>
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