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<title>godot.git/platform/x11/os_x11.cpp, branch 2.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/x11/os_x11.cpp?h=2.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/x11/os_x11.cpp?h=2.1-stable'/>
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<updated>2016-07-22T06:35:26Z</updated>
<entry>
<title>Merge pull request #5845 from hurikhan/x11_cleanup</title>
<updated>2016-07-22T06:35:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-22T06:35:26Z</published>
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<id>urn:sha1:82d18f4c1c468e58268f3d27db00c342205a1b60</id>
<content type='text'>
Code cleanup in platform/x11</content>
</entry>
<entry>
<title>Code cleanup in platform/x11</title>
<updated>2016-07-21T19:11:34Z</updated>
<author>
<name>Mario Schlack</name>
</author>
<published>2016-07-21T19:11:34Z</published>
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<id>urn:sha1:503f9ab9d978254b88c74f8f8c1ee1c3abe2069e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Implement OS.request_attention() for X11</title>
<updated>2016-07-21T17:40:36Z</updated>
<author>
<name>Mario Schlack</name>
</author>
<published>2016-07-21T17:40:36Z</published>
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<id>urn:sha1:d04ada397318bd895360b2000e2091a431854fb9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>line/col label was changing size with each cursor move, forcing the GUI to resize upwards and costing considerably CPU usage.</title>
<updated>2016-07-09T17:56:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-09T17:54:44Z</published>
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<id>urn:sha1:864c0e84de9c2a2c5a030ec4ee167f3793e1e962</id>
<content type='text'>
It has been changed so it won't resize the UI when modified.
This will make the code editor feel a lot smoother.
</content>
</entry>
<entry>
<title>Avoid crash if setting modifiers fails, closes #5158</title>
<updated>2016-07-08T14:28:09Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-08T14:26:48Z</published>
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<id>urn:sha1:7e3044981ef3ed2a71270e331f2a36f57d5ec0c5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Changes X11 res_name to "Godot_Engine"</title>
<updated>2016-06-25T05:15:21Z</updated>
<author>
<name>paper-pauper</name>
</author>
<published>2016-06-25T05:15:21Z</published>
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<id>urn:sha1:dd1ad3175715d7a1eea089a4d9ecec8cb3a516fd</id>
<content type='text'>
Add additional/alternative WM_CLASS; only affects the game window, avoids redundancy and allows finer control in WMs (#5265)</content>
</entry>
<entry>
<title>fix memset calls</title>
<updated>2016-06-19T00:07:51Z</updated>
<author>
<name>Dennis Brakhane</name>
</author>
<published>2016-06-19T00:06:25Z</published>
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<id>urn:sha1:3d85a144040389be950f3a34806016252ce9d73d</id>
<content type='text'>
Order is "mem, val, count", not "mem, count, val"
</content>
</entry>
<entry>
<title>x11: fix XRandr GetMonitors</title>
<updated>2016-06-12T13:29:02Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2016-06-12T13:29:02Z</published>
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<id>urn:sha1:eaa34f21236757758920efed631d51068e9767fd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>x11: Implemented dpi detection</title>
<updated>2016-06-09T16:54:06Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2016-06-09T16:54:06Z</published>
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<id>urn:sha1:18c941bbec51fa7e899a98eaadb883dfc4f046c0</id>
<content type='text'>
depends on XRandR.
Had to dynamically load `XRRGetMonitors` as Ubuntu 12.04 doesn't have it.
Also removed libudev from travis install list.
</content>
</entry>
<entry>
<title>vsync support</title>
<updated>2016-06-05T22:14:33Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-05T22:14:33Z</published>
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<id>urn:sha1:2420e46b449f4c8acdfe48c765ea52fc3e860de7</id>
<content type='text'>
-works on windows
-may not work on X11, if so please fix
-OSX does not seem to support disabling vsync
</content>
</entry>
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