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<title>godot.git/platform/x11/joystick_linux.h, branch 2.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
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<updated>2016-02-14T14:13:11Z</updated>
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<title>x11: make dependancy on libudev optional</title>
<updated>2016-02-14T14:13:11Z</updated>
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<published>2016-02-14T14:13:11Z</published>
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<entry>
<title>remove dependancy on libevdev</title>
<updated>2016-01-26T22:04:57Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-01-26T22:04:57Z</published>
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<entry>
<title>send axis events only once per frame on linux</title>
<updated>2016-01-03T01:24:43Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-01-03T01:24:43Z</published>
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<entry>
<title>make num_buttons local, no need to keep in joystick struct</title>
<updated>2016-01-02T02:52:44Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-01-02T02:52:44Z</published>
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<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<title>Check pkg-config for libudev and enable gamepad code only if found. Linux only for now</title>
<updated>2015-12-21T21:39:03Z</updated>
<author>
<name>hondres</name>
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<published>2015-12-21T21:39:03Z</published>
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<entry>
<title>Use tabs instead of spaces for new gamepad code</title>
<updated>2015-12-18T18:15:32Z</updated>
<author>
<name>hondres</name>
</author>
<published>2015-12-18T18:15:32Z</published>
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<entry>
<title>Better gamepad support</title>
<updated>2015-12-18T05:12:53Z</updated>
<author>
<name>hondres</name>
</author>
<published>2015-12-18T05:12:53Z</published>
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